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Unity Engineer II
Company | Axon |
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Location | Seattle, WA, USA |
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Salary | $130500 – $208800 |
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Type | Full-Time |
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Degrees | |
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Experience Level | Mid Level |
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Requirements
- 3+ years of experience in software engineering
- Experience building and shipping customer facing applications in Unity
- Exceptional C# and class design skills
- Ability to maintain high code quality standards for long-lived projects
- Experience collaborating with art and design teams to integrate models, animations, shaders, audio, and UI
- Experience profiling and achieving technical, optimization, render, and implementation constraints
- Works successfully with cross-functional teams including teams of multiple engineers and QA
Responsibilities
- Planning, designing, and implementing a next generation feature that is a part of your current sprint
- Communicating with the team in standup about a problem that you are prioritizing
- Creating or modifying the mobile or in-VR UI while working closely with Design
- Reviewing requirements, specifications and technical design documents to help direct the course of the project
- Migrating the code base to a new version of the VIVE Wave Runtime or a new version of Unity
- Contributing to or leading the strategy of a new development pipeline
- Participate in design, user research, and code reviews with colleagues
- Helping an engineering team member troubleshoot an issue with game physics or Hand Tracking
- Exploring the tech and performing feasibility analysis on features with the Design and PM team before they finalize a long term roadmap
Preferred Qualifications
- Experience creating titles on XR platforms (HTC Vive / Hololens / Oculus / PlayStation VR) or for mobile (Android / iOS) preferred but not required