Technical Graphic Director – Art
Company | Ubisoft |
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Location | Montreal, QC, Canada |
Salary | $Not Provided – $Not Provided |
Type | Full-Time |
Degrees | |
Experience Level | Senior, Expert or higher |
Requirements
- Art, technical art, or programming experience, or other related experience + leadership experience
- In-depth knowledge of game engines (e.g. Unity or Unreal) & their limitations, 2D art tools (e.g. Photoshop), 3D software (3DS Max, Maya, and Substance Painter), and an understanding of scripting languages (e.g. C#, Python, JavaScript, MaxScript)
- Familiarity with bug tracking software (e.g. Jira) and version management systems (e.g. Perforce)
- Critical thinking, time management, and organizational capabilities
- Attention to detail, curiosity, resourcefulness, and plenty of flexibility
Responsibilities
- Collaborate with other core team members to develop the overall vision & determine technical feasibility
- Identify and analyze risks (engine, data, features, etc.)
- Assess existing tools + occasionally design custom ones to support art pipelines and workflows & sustain the vision
- Meet with technical artists and assistant technical art directors to share information and updates, enforce standards, set benchmarks, give feedback, etc.
- Resolve specific, complex, escalated issues & approve technical specifications
- Prepare post-mortems + recommend ways to evolve how we create and integrate graphic data
- Anticipate technological advancements and stay up to date on market trends to define our best practices + share them with our studios and the industry
- Participate in recruitment to build the technical art team & foster their growth
Preferred Qualifications
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No preferred qualifications provided.