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Technical Graphic Director – Art

Technical Graphic Director – Art

CompanyUbisoft
LocationMontreal, QC, Canada
Salary$Not Provided – $Not Provided
TypeFull-Time
Degrees
Experience LevelSenior, Expert or higher

Requirements

  • Art, technical art, or programming experience, or other related experience + leadership experience
  • In-depth knowledge of game engines (e.g. Unity or Unreal) & their limitations, 2D art tools (e.g. Photoshop), 3D software (3DS Max, Maya, and Substance Painter), and an understanding of scripting languages (e.g. C#, Python, JavaScript, MaxScript)
  • Familiarity with bug tracking software (e.g. Jira) and version management systems (e.g. Perforce)
  • Critical thinking, time management, and organizational capabilities
  • Attention to detail, curiosity, resourcefulness, and plenty of flexibility

Responsibilities

  • Collaborate with other core team members to develop the overall vision & determine technical feasibility
  • Identify and analyze risks (engine, data, features, etc.)
  • Assess existing tools + occasionally design custom ones to support art pipelines and workflows & sustain the vision
  • Meet with technical artists and assistant technical art directors to share information and updates, enforce standards, set benchmarks, give feedback, etc.
  • Resolve specific, complex, escalated issues & approve technical specifications
  • Prepare post-mortems + recommend ways to evolve how we create and integrate graphic data
  • Anticipate technological advancements and stay up to date on market trends to define our best practices + share them with our studios and the industry
  • Participate in recruitment to build the technical art team & foster their growth

Preferred Qualifications

    No preferred qualifications provided.