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Technical Artist – Performance – Unannounced Game

Technical Artist – Performance – Unannounced Game

CompanyBlizzard Entertainment
LocationIrvine, CA, USA, Albany, NY, USA
Salary$29.81 – $55.14
TypeFull-Time
Degrees
Experience LevelMid Level, Senior

Requirements

  • 3 + years of experience in AAA tech art game teams.
  • Confirmed experience, having shipped at least one major title in a relevant role.
  • In-depth knowledge of AAA game engines with an understanding of art implementation and integration methods.
  • Comprehensive understanding of art pipelines and good practice, including proficiency in industry-standard 3D and 2D creation software.
  • A portfolio with examples and detailed breakdowns showcasing your practical work.
  • Strong understanding of physically based rendering.
  • Knowledge and experience working in Houdini and other procedural content approaches.

Responsibilities

  • Work alongside programmers to validate asset creation practices and monitor game performance metrics through profiling, captures, and pipelines.
  • Address all aspects of performance in a hands-on manner such as: collision, texture practices, mesh construction and UVs, shader performance, overdraw issues, and more.
  • Mentor the team around you to ensure art is technically compliant and performant.
  • Directly contribute to establishing and improving artist workflows.
  • Be a force multiplier providing technical support for a small team of artists and designers.
  • Remain current on industry trends including advancement in commercial game engines and workflow efficiencies.
  • Proactively identify risks and propose solutions that bridge the gap between engineering and art.

Preferred Qualifications

  • Experience working through early development R&D phases of a project is a plus.
  • Solid understanding of game development outside of technical art (e.g. lighting, VFX, characters, animation, audio, rendering, systems).
  • Understanding of scripting languages.
  • Passion for playing a wide variety of video games.