Technical Artist – Performance – Unannounced Game
Company | Blizzard Entertainment |
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Location | Irvine, CA, USA, Albany, NY, USA |
Salary | $29.81 – $55.14 |
Type | Full-Time |
Degrees | |
Experience Level | Mid Level, Senior |
Requirements
- 3 + years of experience in AAA tech art game teams.
- Confirmed experience, having shipped at least one major title in a relevant role.
- In-depth knowledge of AAA game engines with an understanding of art implementation and integration methods.
- Comprehensive understanding of art pipelines and good practice, including proficiency in industry-standard 3D and 2D creation software.
- A portfolio with examples and detailed breakdowns showcasing your practical work.
- Strong understanding of physically based rendering.
- Knowledge and experience working in Houdini and other procedural content approaches.
Responsibilities
- Work alongside programmers to validate asset creation practices and monitor game performance metrics through profiling, captures, and pipelines.
- Address all aspects of performance in a hands-on manner such as: collision, texture practices, mesh construction and UVs, shader performance, overdraw issues, and more.
- Mentor the team around you to ensure art is technically compliant and performant.
- Directly contribute to establishing and improving artist workflows.
- Be a force multiplier providing technical support for a small team of artists and designers.
- Remain current on industry trends including advancement in commercial game engines and workflow efficiencies.
- Proactively identify risks and propose solutions that bridge the gap between engineering and art.
Preferred Qualifications
- Experience working through early development R&D phases of a project is a plus.
- Solid understanding of game development outside of technical art (e.g. lighting, VFX, characters, animation, audio, rendering, systems).
- Understanding of scripting languages.
- Passion for playing a wide variety of video games.