Technical Artist
Company | Aristocrat Leisure |
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Location | Montreal, QC, Canada |
Salary | $Not Provided – $Not Provided |
Type | Full-Time |
Degrees | |
Experience Level | Junior, Mid Level |
Requirements
- Knowledgeable with prefab workflows and best practices
- Demonstrated expertise with Unity Universal Rendering Pipeline
- Strong knowledge in Unity UI systems
- Demonstrate understanding of 2D pipelines for mobile applications
- Content integration & file/folder restructuring
- Technically focused for investigations & executions
- Intermediate level of C# for tool generation & feature upkeep
Responsibilities
- Demonstrate experience working with industry standard development pipeline
- Assist with the integration of optimized content for mobile platforms
- Collaborate with engineers, artists, and technical artists on tools generation and workflow improvements
- Anticipate potential technical limitations & develop innovative solutions
- Assemble Unity prefabs, animations, animator state machines, UI views
- Work in an agile environment and participating in development lifecycles
Preferred Qualifications
- Intermediate knowledge of Photoshop & Illustrator
- Experience with using Spine 3.8+
- Experience creating shaders using Unity Shader Graph