Technical Art Manager – Teamfight Tactics – UI/UX
Company | Riot Games |
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Location | Los Angeles, CA, USA |
Salary | $Not Provided – $Not Provided |
Type | Full-Time |
Degrees | |
Experience Level | Senior, Expert or higher |
Requirements
- 6+ years of professional experience as a Technical Artist in games or related industries
- Extensive experience with UI and material implementation in modern game engines, such as Unreal
- Strong Art skills with experience and an understanding of both 2D and 3D Art workflows for games
- Highly proficient communication skills and capacity to act as an ambassador between Art and Engineering
- Superb critical thinking skills, especially in regards to translating artistic requirements into sustainable workflows
Responsibilities
- Maintain and extend core functionalities of shaders, materials and their libraries
- Provide technical support to developers who interface with UI content or workflows
- Ensure our UI is optimal by balancing the art needs with tech constraints, and facilitating improvements to its iteration and development
- Manage a team of technical artists and assist in their professional growth through performance and craft opportunities
- Lead teams in identifying new opportunities to incorporate technology to increase art workflow efficiency and unlock new creative opportunities
- Work with recruiting and Art leadership to establish and support the growth, staffing, and resource allocation of the technical art discipline
Preferred Qualifications
- Proficiency in tools programming, particularly with Python or C++
- Experience with Adobe Suite (including Substance), especially from a tools development perspective
- Experience with Figma
- Experience with Motion Graphics tools, such as UMG in Unreal
- Professional experience developing for mobile and multi-platform games