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Technical Art Director – Central Creative Team

Technical Art Director – Central Creative Team

CompanyRiot Games
LocationLos Angeles, CA, USA
Salary$Not Provided – $Not Provided
TypeFull-Time
Degrees
Experience LevelSenior, Expert or higher

Requirements

  • 12+ years of experience as a technical artist or rendering engineer who has deep Digital Content Creation and Tools Development Knowledge in games or related industries
  • 8+ years experience in leadership in games or related industries
  • Experience bringing stakeholders together to drive alignment on strategy and vision
  • Experience building strategic visions and working with leadership in large organizations
  • Capability to act as an ambassador between art and engineering
  • Mastery in at least one industry established game engine (e.g. Unreal, Unity, Frostbite or Cry Engine) or a mature proprietary engine that supports AAA games at scale
  • Experience with and commitment to building long-term maintainable, testable, portable, easy to use, and stable systems
  • Experience in multiple aspects of 3D pipelines (rigging, modeling, texturing and look development)
  • Proficiency with one or more programming or scripting languages (e.g. python, C++, C#)

Responsibilities

  • Design and execute strategy for implementation & refinement of art pipelines that leverage automation and procedural generation techniques to reduce manual work and improve production efficiency.
  • Explore and champion internal processes through which teams across Riot can benefit from shared tooling innovation and refinement
  • Collaborate with software engineers, tool developers, and production teams to build efficient workflows for asset creation, integration, and management.
  • Identify opportunities to integrate AI and machine learning (ML) tools to automate repetitive tasks, such as asset generation, procedural content creation, texture generation, or animation.
  • Develop strategies for the deployment of AI tools across various stages of production, from concept art to final rendering.
  • Act as the bridge between the art department, engineering teams, and production management, ensuring that artistic needs are met while technical solutions are feasible and effective.
  • Collaborate closely with Art Directors, VFX Supervisors, and other key stakeholders to align on creative goals and identify areas where technology can enhance the vision.
  • Continuously assess and improve existing production pipelines, identifying bottlenecks or inefficiencies and implementing solutions to streamline processes.
  • Document workflows, standards, and best practices to ensure consistency and scalability across teams.
  • Use technical expertise to consult on project timelines and resource allocation in order to optimize production schedules.
  • Stay up-to-date with the latest advancements in AI, ML, and automation within the art and entertainment industries, identifying emerging trends and technologies that can enhance production quality and efficiency.
  • Partner with the internal Production AI team to lead R&D efforts to prototype new tools, workflows, and techniques that can be integrated into future projects.

Preferred Qualifications

  • Experience developing relationships and influencing DCC providers (e.g. Adobe, Autodesk, Zbrush, etc.)
  • Experience with ZBrush, Substance, Houdini and Simplygon pipelines
  • Experience working with external vendors and technology partners
  • Experience with software engineering, tools development and computer graphics
  • Experience in rendering and shader development (e.g. HLSL and GLSL)