Tech Art Lead – Environment
Company | Epic Games |
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Location | Seattle, WA, USA, Los Angeles, CA, USA, New York, NY, USA |
Salary | $151585 – $244558 |
Type | Full-Time |
Degrees | |
Experience Level | Senior, Expert or higher |
Requirements
- Strong experience with Unreal Engine or other real-time game engine technologies
- Skilled in authoring materials and shaders using node-based graph editors or HLSL
- Proficient in Blueprints and other programming or scripting languages
- Proven leadership as a departmental lead, managing technical artists and collaborating closely with all art departments
- Proficiency with 3D modeling tools such as 3ds Max, Maya, or similar software
- Experienced in texture creation using tools like Substance Designer and Substance Painter
- Hands-on experience with procedural modeling and simulation tools, such as Houdini
- Expertise in optimizing art and gameplay content across multiple platforms (console, Switch, mobile)
- Contributed to shipping cross-platform content on consoles, Switch, and mobile devices
- Led the development of gameplay features, collaborating closely with design teams to drive creative direction
Responsibilities
- Manage and mentor a team of technical artists, provide art direction and feedback on tasks
- Optimize Art Content to ensure features are performant on all supported platforms (Console, handhelds, mobile)
- Collaborate with Art Leads to Create Shader and blueprint solutions for complex assets and provide proto models and guidance on how to approach creation of these assets
- Work with production to plan, scope and provide estimates for tasks and create tickets in Shotgrid
- Collaborate with Gameplay Programmers and Designers in executing new complex, technical gameplay features from start to finish
- Create Blueprint Solutions for Gameplay features that require dynamic shaders that telegraph gameplay states and are driven by gameplay mechanics
- Iterate with the Design team in Creating Shader and Blueprint solutions for Dynamic Gameplay assets while maintaining gameplay clarity
Preferred Qualifications
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No preferred qualifications provided.