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Tech Art Lead – Environment

Tech Art Lead – Environment

CompanyEpic Games
LocationSeattle, WA, USA, Los Angeles, CA, USA, New York, NY, USA
Salary$151585 – $244558
TypeFull-Time
Degrees
Experience LevelSenior, Expert or higher

Requirements

  • Strong experience with Unreal Engine or other real-time game engine technologies
  • Skilled in authoring materials and shaders using node-based graph editors or HLSL
  • Proficient in Blueprints and other programming or scripting languages
  • Proven leadership as a departmental lead, managing technical artists and collaborating closely with all art departments
  • Proficiency with 3D modeling tools such as 3ds Max, Maya, or similar software
  • Experienced in texture creation using tools like Substance Designer and Substance Painter
  • Hands-on experience with procedural modeling and simulation tools, such as Houdini
  • Expertise in optimizing art and gameplay content across multiple platforms (console, Switch, mobile)
  • Contributed to shipping cross-platform content on consoles, Switch, and mobile devices
  • Led the development of gameplay features, collaborating closely with design teams to drive creative direction

Responsibilities

  • Manage and mentor a team of technical artists, provide art direction and feedback on tasks
  • Optimize Art Content to ensure features are performant on all supported platforms (Console, handhelds, mobile)
  • Collaborate with Art Leads to Create Shader and blueprint solutions for complex assets and provide proto models and guidance on how to approach creation of these assets
  • Work with production to plan, scope and provide estimates for tasks and create tickets in Shotgrid
  • Collaborate with Gameplay Programmers and Designers in executing new complex, technical gameplay features from start to finish
  • Create Blueprint Solutions for Gameplay features that require dynamic shaders that telegraph gameplay states and are driven by gameplay mechanics
  • Iterate with the Design team in Creating Shader and Blueprint solutions for Dynamic Gameplay assets while maintaining gameplay clarity

Preferred Qualifications

    No preferred qualifications provided.