Team Lead – Character Modelling – Far Cry
Company | Ubisoft |
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Location | Toronto, ON, Canada |
Salary | $Not Provided – $Not Provided |
Type | Full-Time |
Degrees | |
Experience Level | Senior, Expert or higher |
Requirements
- Proven experience as a Team Lead or Manager in modelling, texturing, or character creation, with a passion for guiding and developing teams to achieve their best work.
- Strong proficiency in project management tools (e.g., Jira) and Excel to help streamline processes, track progress, and stay organized.
- Knowledge of 3D software (3DS Max, Houdini, Maya, Substance Painter, Marvelous Designer, and ZBrush) and 2D art tools (e.g. Photoshop).
- Knowledge of blendshapes, 3D scanning, and optimization techniques.
- Solid understanding of topology, materials, textures, proportion, and anatomy + animation and game limitations.
- Excellent mentorship, communication, organization, time management, interpersonal, and presentation skills.
- Flexibility and a whole lot of resourcefulness.
- A highly collaborative, creative, and empathetic spirit.
- A super sharp, trained eye for detail.
Responsibilities
- Collaborate with other art leads and the art director to discuss and develop the game vision.
- Coordinate and motivate character modellers as they develop and polish their character art throughout the 3D pipeline.
- Organize and run regular team meetings to assign tasks, establish priorities, discuss progress, etc.
- Balance artistic aspects with technical constraints, maintaining quality and performance standards (poly count, memory, etc.).
- Review integrated work, ensuring it’s aligned with the artistic direction and can animate well.
- Provide mentorship and constructive feedback to develop a consistent, quality visual style.
- Stay up to date on best practices to keep up with the industry.
- Participate in recruitment to build and grow your character modelling team.
Preferred Qualifications
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No preferred qualifications provided.