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Team Lead – Character Modelling – Far Cry

Team Lead – Character Modelling – Far Cry

CompanyUbisoft
LocationToronto, ON, Canada
Salary$Not Provided – $Not Provided
TypeFull-Time
Degrees
Experience LevelSenior, Expert or higher

Requirements

  • Proven experience as a Team Lead or Manager in modelling, texturing, or character creation, with a passion for guiding and developing teams to achieve their best work.
  • Strong proficiency in project management tools (e.g., Jira) and Excel to help streamline processes, track progress, and stay organized.
  • Knowledge of 3D software (3DS Max, Houdini, Maya, Substance Painter, Marvelous Designer, and ZBrush) and 2D art tools (e.g. Photoshop).
  • Knowledge of blendshapes, 3D scanning, and optimization techniques.
  • Solid understanding of topology, materials, textures, proportion, and anatomy + animation and game limitations.
  • Excellent mentorship, communication, organization, time management, interpersonal, and presentation skills.
  • Flexibility and a whole lot of resourcefulness.
  • A highly collaborative, creative, and empathetic spirit.
  • A super sharp, trained eye for detail.

Responsibilities

  • Collaborate with other art leads and the art director to discuss and develop the game vision.
  • Coordinate and motivate character modellers as they develop and polish their character art throughout the 3D pipeline.
  • Organize and run regular team meetings to assign tasks, establish priorities, discuss progress, etc.
  • Balance artistic aspects with technical constraints, maintaining quality and performance standards (poly count, memory, etc.).
  • Review integrated work, ensuring it’s aligned with the artistic direction and can animate well.
  • Provide mentorship and constructive feedback to develop a consistent, quality visual style.
  • Stay up to date on best practices to keep up with the industry.
  • Participate in recruitment to build and grow your character modelling team.

Preferred Qualifications

    No preferred qualifications provided.