Staff Software Engineer – League of Legends – Gameplay
Company | Riot Games |
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Location | Los Angeles, CA, USA |
Salary | $Not Provided – $Not Provided |
Type | Full-Time |
Degrees | Bachelor’s |
Experience Level | Senior, Expert or higher |
Requirements
- 6+ years of professional programming experience
- A degree in a relevant field or comparable professional experience
- Expertise with large C++ codebases
Responsibilities
- Drive technical development gameplay features in the League of Legends game engine using C++, content tools and game scripting
- Develop game content tooling to support cross-disciplinary teams (including Game Designers, Artists, Animators, and Producers)
- Collaborate within a cross-disciplinary team (including Game Designers, Artists, Animators, and Producers) to shape and support League of Legends gameplay
- Communicate technical tradeoffs to designers, producers, and artists on their designs and ideas
- Collaborate with team and work independently on technical design and implementation
- Mentor other engineers and technical designers in the gameplay engineering space
Preferred Qualifications
-
No preferred qualifications provided.