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Staff Software Engineer-Android

Staff Software Engineer-Android

CompanyGeneral Motors
LocationAustin, TX, USA, Mountain View, CA, USA, Warren, MI, USA
Salary$195000 – $298800
TypeFull-Time
DegreesBachelor’s
Experience LevelSenior, Expert or higher

Requirements

  • Bachelor’s degree in Computer Science, Electrical Engineering, or related field—or equivalent work experience.
  • 8+ years of experience in production-grade software development, with 3+ years focused on Android system or application development.
  • Deep proficiency in Java and/or Kotlin
  • Familiarity with Android System Apps, AOSP, Android HALs, and system services.
  • Experience integrating Android with embedded ECUs and automotive protocols (CAN, LIN, Ethernet).

Responsibilities

  • Design, develop, and test Android system and application-level software for infotainment and digital displays (instrument clusters, center stack, HUD).
  • Lead the integration of Android applications within Android Automotive OS with embedded platforms and multi-display vehicle architectures.
  • Build reusable frameworks and services within Android, leveraging AOSP, Jetpack, and HIDL/AIDL interfaces.
  • Collaborate cross-functionally with hardware, product, and design teams to deliver responsive, beautiful, and consistent in-vehicle experiences.
  • Optimize Android system performance, startup time, and resource usage to meet automotive-grade reliability and latency requirements.
  • Drive Android-RTOS coexistence strategies, enabling seamless handoff and communication between systems.
  • Apply Agile/Scrum practices with CI/CD pipelines to ensure robust, testable code and frequent feature delivery.

Preferred Qualifications

  • Experience delivering Android-based infotainment systems in production vehicles.
  • Experience with Android emulator tools, ADB, and automotive debugging tools like CANoe or VehicleSpy.
  • C++ experience
  • Understanding of Android Automotive OS and its integration with vehicle networks.
  • Background in RTOS or hybrid Android/RTOS systems.
  • Knowledge of OpenGL, Vulkan, or Unreal Engine for advanced UI rendering.