Skip to content

Staff Software Engineer
Company | PlayStation Global |
---|
Location | San Mateo, CA, USA |
---|
Salary | $209900 – $314900 |
---|
Type | Full-Time |
---|
Degrees | |
---|
Experience Level | Expert or higher |
---|
Requirements
- Experience with kernel development on FreeBSD or Linux and related platforms
- Excellent C programming and debugging skills
- Strong communication skills with both software engineers and non-software engineers
- Experience implementing automated regression testing
- Engaged at both the strategic design level (what should it do?) and the detailed engineering level (how should it be built?)
- Effective working within a small team with broad responsibility
- Exceptional ability to debug complex system-level issues
Responsibilities
- Lead architecture and implementation of kernel drivers and other core software components to support our accessory products on the PlayStation and other platforms
- Define and execute on the architecture of kernel mode drivers and associated modules for peripheral products
- Integrate new capabilities into legacy codebases while improving quality and reducing errors and complexity
- Lead partner and contract engineering resources to implement your architecture
- Collaborate with HW, SW and UX teams to establish requirements, and then own those requirements through the product lifecycle
- Implement and exemplify modern software coding standards and development processes
- Develop robust software test infrastructure to support detailed testing and rapid iteration
- Cooperate effectively with other internal teams with overlapping responsibilities in system software development
Preferred Qualifications
- Experience in the video game industry is not required, but interest and passion for the gaming experience, digital entertainment, consumer electronics, and technology is vital