Sound Designer
Company | Sony Interactive Entertainment |
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Location | San Diego, CA, USA |
Salary | $42.88 – $64.75 |
Type | Full-Time |
Degrees | |
Experience Level | Mid Level |
Requirements
- 2+ years of experience as Sound Designer for video games, 1+ shipped titles.
- Expert command of editing and mixing techniques, processes and tools for interactive sound design and linear post-production.
- Demonstrable DAW proficiency (ProTools, Reaper, etc.).
- Expertise with professional audio editing tools (iZotope RX, DSP plugins, etc.).
- Professional experience implementing audio in sound middleware, including commercial or proprietary game development tools (Wwise, FMOD, Unreal Engine, Sony Scream etc.).
- Creative use of audio production tools, Foley performance and capture, and field and studio recording techniques to build high-quality, original audio assets.
- Experience with database entry (Excel, Jira, etc.) and version control (Perforce).
- A passion for audio and gaming and a drive to innovate, you are a proactive, creative and collaborative team player with excellent communication and problem-solving skills.
- An ability to work under pressure within tight deadlines is highly recommended.
- Initiative and ownership of design responsibilities is strongly encouraged.
Responsibilities
- Creation and delivery of original, authentic and immersive audio content for interactive gameplay, including sound design, sound effects and Foley.
- Implementation of audio assets using middleware and scripting tools.
- Sound design and mixing of linear cinematic and UI components.
- Collaboration with the SDS audio team to deliver a cohesive, compelling, world-class audio experience.
Preferred Qualifications
- Sports game title or sports broadcast audio experience, athletic experience or athletic/sport knowledge is highly desired.
- Experience in surround (5.1,7.1) and immersive, spatial/3D audio formats like Dolby Atmos, Ambisonics and binaural audio is a big advantage.