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Software Engineer – Realtime Engine Technology – Reality Labs
Company | Meta |
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Location | Los Angeles, CA, USA |
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Salary | $85.1 – $251000 |
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Type | Full-Time |
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Degrees | Bachelor’s |
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Experience Level | Senior, Expert or higher |
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Requirements
- Bachelor’s degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience.
- 7+ years experience as an engineer developing features within 3D real-time interactive products
- 7+ years experience with systems programming languages such as C++, Rust, or similar languages
- Proven problem-solving skills and experience working independently and collaboratively
- Effective communication and interpersonal skills
Responsibilities
- Architect efficient and reusable systems that drive complex realtime interactive software
- Build technologies that empower developers to create compelling experiences
- Optimize and debug real-time systems to ensure smooth performance
- Influence design, drive engineering implementation and enhance the quality of new and existing technology
- Lead collaboration with multi-functional teams to achieve successful product outcomes
- Utilize your specialized expertise to mentor, educate and up level engineers you collaborate with across teams
Preferred Qualifications
- Experience building engine-level systems for 3D real-time interactive engines (Unity 3D, Unreal, Frostbite, or other/proprietary)
- Experience building for virtual reality (Rift, Quest, VIVE, Valve Index, etc.) or mixed/augmented reality (HoloLens, Magic Leap, ARKit, ARCore etc.)
- Experience developing SDKs or shared technology that balances the needs of multiple shipping products
- Experience with performance optimization of real-time applications (CPU, GPU, Memory, etc.)
- Deep understanding of one or more real-time engine components (Rendering, Collision, Physics, Input Processing, Audio, Animation, Networking, etc.)
- Strong understanding of 3D math, linear algebra and physics