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Software Engineer II – Gameplay/Audio – Unpublished R&D Product

Software Engineer II – Gameplay/Audio – Unpublished R&D Product

CompanyRiot Games
LocationLos Angeles, CA, USA
Salary$Not Provided – $Not Provided
TypeFull-Time
DegreesBachelor’s
Experience LevelMid Level, Senior

Requirements

  • 4+ years of gameplay development experience in a C-style game engine (Unreal Engine, Unity, etc)
  • 2+ years of experience working in audio middleware or frameworks (Wwise, FMOD, etc)
  • Fluency in C++
  • BS in Computer Science, or proven understanding of Computer Science fundamentals
  • Experience collaborating with teammates across multiple disciplines

Responsibilities

  • Identify, prioritize, and implement game audio systems, features, and in-game audio assets. You will be partnering with the Audio Lead and Sound Designers to implement sound effects, voice-over, and music for a new title
  • Work in audio middleware, including project organization, structures, and gameplay parameter setups. Optimize memory budgets, streaming look-ahead times, audio compression types and other technical aspects for multiple platforms
  • Collaborate with product and discipline leads to identify focus areas, handoff points, and provide the best solution for the development phase
  • Define and apply best practices of technical audio workflows, tooling, pipelines, testing, and systems to support project and team needs
  • Act as a liaison to advocate for audio to the engineering team, and partner with team members across disciplines to find solutions that best support quality audio
  • Mentor and level up other engineers on the team, especially in audio focused areas

Preferred Qualifications

  • Proficient with modern day audio software tools (Pro-Tools, Reaper, Plugins)
  • Experience working on a networked game
  • Experience with UE4 and/or UE5
  • Experience developing and shipping a AAA title
  • Experience with Agile development