Software Engineer II – Gameplay/Audio – Unpublished R&D Product
Company | Riot Games |
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Location | Los Angeles, CA, USA |
Salary | $Not Provided – $Not Provided |
Type | Full-Time |
Degrees | Bachelor’s |
Experience Level | Mid Level, Senior |
Requirements
- 4+ years of gameplay development experience in a C-style game engine (Unreal Engine, Unity, etc)
- 2+ years of experience working in audio middleware or frameworks (Wwise, FMOD, etc)
- Fluency in C++
- BS in Computer Science, or proven understanding of Computer Science fundamentals
- Experience collaborating with teammates across multiple disciplines
Responsibilities
- Identify, prioritize, and implement game audio systems, features, and in-game audio assets. You will be partnering with the Audio Lead and Sound Designers to implement sound effects, voice-over, and music for a new title
- Work in audio middleware, including project organization, structures, and gameplay parameter setups. Optimize memory budgets, streaming look-ahead times, audio compression types and other technical aspects for multiple platforms
- Collaborate with product and discipline leads to identify focus areas, handoff points, and provide the best solution for the development phase
- Define and apply best practices of technical audio workflows, tooling, pipelines, testing, and systems to support project and team needs
- Act as a liaison to advocate for audio to the engineering team, and partner with team members across disciplines to find solutions that best support quality audio
- Mentor and level up other engineers on the team, especially in audio focused areas
Preferred Qualifications
- Proficient with modern day audio software tools (Pro-Tools, Reaper, Plugins)
- Experience working on a networked game
- Experience with UE4 and/or UE5
- Experience developing and shipping a AAA title
- Experience with Agile development