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Senior VFX Artist
Company | Tencent |
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Location | Irvine, CA, USA |
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Salary | $89640 – $186840 |
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Type | Full-Time |
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Degrees | |
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Experience Level | Senior |
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Requirements
- 5+ years of VFX development experience.
- Autonomous and have the ability to communicate to get task to finish line.
- Strong understanding of Unreal Engine’s tool and pipelines like Niagara, Materials, Post Process, and Blueprints.
- Strong working knowledge of particle driven effects.
- Strong knowledge of node-based shaders and their creation.
- Experience creating realistic simulations using Houdini and other simulation packages then making them into Unreal Assets.
- Strong knowledge of Photoshop and AfterEffects for texture creation.
- Keen artistic eye and exceptional attention to detail.
- Used to fast paced moving production and making adjustments along the way.
- The capability to view visual reference of an effect, deconstruct it and then re-create it in a real-time game engine is vital.
- Good understanding of and appreciation for milestones, schedules, deadlines, and efficient game development processes.
Responsibilities
- Collaborate with VFX Director and Lead on the visual style of all effects in the game, through verbal and written communication, concepts, or reference images/videos.
- Able to demonstrate strong communication skills within and across depts.
- Create optimized and performant visual effects for real-time rendering within a PBR environment using Unreal Engine.
- Create weather, atmospheric, and ambient environment effects using Niagara and other Unreal tools.
- Create effects required for gameplay like impact decals, explosions, muzzle flashes and other related weapons and breakable effects in using various systems in Unreal Engine.
- Create Post Process, Materials, Blueprints, etc. in Unreal Engine.
- Demonstrate a strong eye for lighting details, and the capability to use them in crafting top notch visual effects that support gameplay and cinematography.
- Understanding of best real-time practices, pipelines and workflows.
- Collaborate with Engineers and Tech Art to create and/or modify pipelines.
- Troubleshoot technical and workflow issues.
Preferred Qualifications
- Understanding of CGFX and/or HLSL shader languages.
- Texturing, modeling, skinning, animation, or lighting experience is a plus.
- Substance Painter & Designer experience.
- Knowledge of MEL/Python/VEX. And Houdini.