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Senior Technical Artist – UI – Unpublished R&D Product

Senior Technical Artist – UI – Unpublished R&D Product

CompanyRiot Games
LocationLos Angeles, CA, USA
Salary$Not Provided – $Not Provided
TypeFull-Time
Degrees
Experience LevelSenior

Requirements

  • 5+ years experience as a technical artist in the game industry
  • Proficiency in shader languages like HLSL, GLSL, or Cg.
  • Extensive experience with UI and material implementation in modern game engines, such as UMG in Unreal
  • Strong art skills with experience and an understanding of both 2D and 3D Art workflows for games
  • Highly proficient communication skills and capacity to act as an ambassador between Art and Engineering
  • Superb critical thinking skills, especially in regards to translating artistic requirements into sustainable workflows

Responsibilities

  • Maintain and extend core functionalities of shaders, materials and their libraries
  • Provide technical support to developers who interface with UI content or workflows
  • Ensure our UI is optimal by balancing the art needs with tech constraints, and facilitating improvements to its iteration and development
  • Implement and maintain UI for in-game screens, features, and content utilizing UMG (Unreal Motion Graphics) within Unreal Engine
  • Integrate functionality using Unreal Engine’s Blueprint Visual Scripting system
  • Document and disseminate findings, techniques, and processes to both technical and non-technical team members
  • Work closely with engineers, designers, and artists to understand and address challenges, and to drive the technical vision forward

Preferred Qualifications

  • Proficiency in tools programming, particularly with Python or C++
  • Experience with Adobe Suite (including Substance), especially from a tools development perspective
  • Experience with Figma