Senior Technical Animator
Company | Meta |
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Location | Seattle, WA, USA, Remote in USA |
Salary | $130000 – $180000 |
Type | Full-Time |
Degrees | |
Experience Level | Senior |
Requirements
- 5+ years of professional experience as a Technical Animator or Technical Artist.
- Experience maintaining and further developing an existing codebase of tools.
- Experience creating tools for Maya and Motion Builder with Python.
- Proficient with creating body & face rigs and skinning in Maya using proprietary tools.
- Experience in model topology and directing character artists with best practices.
- Experience with animation controllers and state machines using Mecanim or equivalent.
- Experience working in Unity and using C# or equivalent.
- Experience in 3D math skills such as linear algebra and matrix math.
- Experience giving and receiving feedback in a highly collaborative environment.
Responsibilities
- Develop content creation pipelines and tools for the animation and character art teams.
- Create rigs for characters and props.
- Help integrate assets from Maya to Unity and troubleshoot issues.
- Guide animation and character art teams on best authoring practices for optimized in-game assets.
- Work with art teams to ensure designs will work with animations.
- Collaborate with designers and gameplay engineers to develop animation features.
- Collaborate with producers on planning and scheduling.
- Mentor and train other technical animators on best practices and give code reviews.
- Keep up to date with emerging trends in animation and rigging technology.
Preferred Qualifications
- Experience in VR development.
- Experience with Maya C++ API.
- Experience with Motionbuilder.
- Familiarity with FACS based character rigs and facial tracking.
- Familiarity with motion capture workflows.