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Senior Technical Animator

Senior Technical Animator

CompanyMeta
LocationSeattle, WA, USA, Remote in USA
Salary$130000 – $180000
TypeFull-Time
Degrees
Experience LevelSenior

Requirements

  • 5+ years of professional experience as a Technical Animator or Technical Artist.
  • Experience maintaining and further developing an existing codebase of tools.
  • Experience creating tools for Maya and Motion Builder with Python.
  • Proficient with creating body & face rigs and skinning in Maya using proprietary tools.
  • Experience in model topology and directing character artists with best practices.
  • Experience with animation controllers and state machines using Mecanim or equivalent.
  • Experience working in Unity and using C# or equivalent.
  • Experience in 3D math skills such as linear algebra and matrix math.
  • Experience giving and receiving feedback in a highly collaborative environment.

Responsibilities

  • Develop content creation pipelines and tools for the animation and character art teams.
  • Create rigs for characters and props.
  • Help integrate assets from Maya to Unity and troubleshoot issues.
  • Guide animation and character art teams on best authoring practices for optimized in-game assets.
  • Work with art teams to ensure designs will work with animations.
  • Collaborate with designers and gameplay engineers to develop animation features.
  • Collaborate with producers on planning and scheduling.
  • Mentor and train other technical animators on best practices and give code reviews.
  • Keep up to date with emerging trends in animation and rigging technology.

Preferred Qualifications

  • Experience in VR development.
  • Experience with Maya C++ API.
  • Experience with Motionbuilder.
  • Familiarity with FACS based character rigs and facial tracking.
  • Familiarity with motion capture workflows.