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Senior Rendering Tools Engineer

Senior Rendering Tools Engineer

CompanyEpic Games
LocationMorrisville, NC, USA
Salary$Not Provided – $Not Provided
TypeFull-Time
Degrees
Experience LevelSenior

Requirements

  • Excellent C++ skills
  • Experience developing in a large codebase
  • Experience with at least one UI Framework (i.e. WPF/XAML, Slate, WinForms, Qt)
  • Experience developing tools that improve the user experience, iteration, and development time in game development or other 3D simulation programs
  • Ability to collaborate and communicate cross-discipline, from content creators to engineers, from UX designers to QA analysts
  • Someone who is user-focused, solutions-focused, and innovative.

Responsibilities

  • Set the direction for the Material Editor going forward
  • Work directly with the rest of the Material Engineering team to develop UIs for new user facing features in the material translator
  • Improve the material editor UI, add new nodes to the graph, and help design workflows and tools to help artists manage large scale content
  • Design, implement, and improve the material editor, such as material parameter management, node preview, material graph debugging, and material asset versioning
  • Work with stakeholders in all disciplines (i.e. engineers, artists, and product management) to identify areas for improvements, gather feedback, and design solutions for users’ needs in the Material Editor

Preferred Qualifications

    No preferred qualifications provided.