Senior Lighting / Compositing Artist – Temp – SFD / Cinematics
Company | Blizzard Entertainment |
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Location | Irvine, CA, USA, Albany, NY, USA |
Salary | $53.74 – $99.46 |
Type | Contract |
Degrees | |
Experience Level | Expert or higher |
Requirements
- A minimum of 12 years of experience in the game, TV, feature film, or commercial production environment.
- Proven ability to take ownership of complex sequences and collaborate with Directors, Art Directors, and Supervisors to define the visual language of a show.
- A demo reel showcasing a refined artistic understanding of light, composition, and mood.
- Track record of mentoring or guiding other artists and contributing to broader team or studio goals (e.g., tools, workflow improvements).
- Expert-level proficiency in Katana, Nuke, Maya, Linux, Renderman-RIS, Redshift and a decent understanding of modern game engines.
- Ability to independently design, implement, and troubleshoot complex multi-shot lighting and compositing setups.
- Strong eye for cinematic lighting, color grading, and shot continuity—able to establish and maintain a look across sequences.
- Ability to determine the best approach to tackle lighting and compositing challenges and develop the final overall look.
- Ability to perform tasks associated with the compositing and lighting process, including 2D tracking, layering of elements, color grading, roto work, projection of elements, and extensive 3D compositing.
- Comfortable working in an iteration intensive shot pipeline.
Responsibilities
- Design and implement lighting characters and environments for shots that meet and enhance the given art direction.
- Maintain the overall look, color balance, and quality for assigned shots and sequences to create uniformity in all finished work.
- Work with the FX department to integrate and develop FX.
- Work closely with VFX supervisors, Art Directors, Producers, Lighting/Compositing Supervisor and Leads to achieve the final look.
- Accountable for achieving productivity and quota targets.
- Responsible for completing and quality control of all lighting and compositing of shots.
Preferred Qualifications
- Experience working in a full 3D Animated Pipeline.
- Experience working in a real-time Game Engine Pipeline.