Senior Lighting Artist – Infinity Ward
Company | Activision-Blizzard |
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Location | Canoga Park, Los Angeles, CA, USA |
Salary | $80800 – $149400 |
Type | Full-Time |
Degrees | |
Experience Level | Senior |
Requirements
- 5+ years of real-time AAA lighting experience
- Strong technical foundation in runtime and pre-baked lighting workflows
- Proficiency in real-time PBR lighting techniques and best practices
- Solid understanding of photography fundamentals: exposure, composition, color, and camera behavior
- Keen artistic eye for lighting composition, mood, and gameplay clarity
- Experience working within post-processing and color grading systems
- Understanding of HDR pipelines and lighting calibration
- Excellent verbal and written communication skills; ability to work effectively with cross-disciplinary teams
- Proven ability to work independently and manage complex lighting challenges
- Comfortable working with documentation and production schedules
Responsibilities
- Own the lighting of game levels from initial look development through final polish
- Deliver visually compelling lighting that supports narrative, mood, and gameplay
- Partner with Level Designers, Environment Artists, and VFX Artists to provide cohesive lighting solutions across campaign, multiplayer, and live modes
- Collaborate with engineers and technical artists to identify and resolve issues, guide future tools, and improve lighting workflows
- Optimize content to meet memory and performance constraints across platforms
- Maintain high standards for physically-based rendering and lighting consistency across internal and external teams
- Contribute to the sky capture process and lighting reference documentation
- Provide mentorship and technical guidance to other lighting team members
- Support documentation and communication of pipeline and process improvements
Preferred Qualifications
- Experience mentoring junior or mid-level lighting artists
- Familiarity with scripting, shader development, or pipeline automation
- Experience lighting across a variety of content types (cinematics, multiplayer, open world)
- Background in cinematography, film lighting, or live-action production