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Senior Gameplay Melee Animator
Company | PlayStation Global |
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Location | Santa Monica, CA, USA |
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Salary | $139000 – $173800 |
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Type | Full-Time |
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Degrees | |
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Experience Level | Senior |
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Requirements
- Minimum of 1 shipped AAA game as a Senior Gameplay Animator (or equivalent)
- Minimum of 5 years of experience in the video game industry
- Expertise in gameplay animation, ideally with a strong background in human and creature melee animation
- A strong animation reel showcasing mastery in both motion capture and keyframe character animation
- General technical knowledge of animation technologies, including state machines, blend trees, and motion matching
- Passion for gaming and a deep understanding of game design principles and player experience
- Ability to provide clear and constructive feedback to peers
- Proven experience planning, setting up, and directing motion capture shoots independently and efficiently
- Must be comfortable using a script editor
- Excellent problem-solving skills and the ability to adapt quickly to challenges
- Highly motivated, proactive, and solution-oriented, with a ‘can-do’ attitude
- A natural team player who fosters collaboration and inspires others across departments
- Strong communication skills, ensuring clear and proactive interaction with animation and other teams
- Demonstrated ability to prioritize tasks, manage shifting priorities, and keep stakeholders informed
- Proactive in taking ownership of assignments and identifying new opportunities to support the team and company goals
- Proficient with Maya/Motionbuilder animation tools, including layers, time/trax editor, and mocap tools
Responsibilities
- Create high-quality animation content in Maya and ensure proper implementation in our game engine
- Serve as a positive role model through exemplary demeanor, ability, proactivity, communication, and productivity
- Collaborate with the Animation, Design, and Engineering teams to create new exciting, mind blowing systemic animations
- Take ownership of challenging projects and provide innovative solutions, including mentoring team members and creating documentation
- Direct and participate in motion capture shoots
- Learn and master Naughty Dog’s unique gameplay systems
- Work with game systems, adhering to efficient and effective practices
- Utilize engine debug tools to identify and resolve gameplay issues in collaboration with designers and programmers
- Partner with animation leadership to define and uphold the style and quality bar for in-game animations
- Provide constructive feedback to improve internal technologies and artistic workflows
- Take on additional responsibilities as needed
Preferred Qualifications
- Experience developing animation tools is a plus
- Character rigging experience is a plus
- Experience setting up in-game physics assets is a plus