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Senior Game Designer – Combat
Company | Naughty Dog |
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Location | Santa Monica, CA, USA |
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Salary | $145100 – $181400 |
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Type | Full-Time |
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Degrees | Bachelor’s |
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Experience Level | Senior |
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Requirements
- 5+ years of industry experience in combat design and/or technical design for games, specifically focused on developing action-adventure or shooter games.
- At least one shipped title as a combat designer or similar role.
- Strong coding ability: Computer Science degree preferred though not required
- Proficient in using game engines and tools (e.g., Unreal Engine, Unity) for combat implementation and design scripting (C#, Lua, Visual Scripting)
- Proficient and effective communication skills, including diagramming and sketching.
- Fluent in modern character action-adventure and shooter combat games. Maintains knowledge of the broader gaming landscape trends
- Knowledge of narrative structure and how it intersects with gameplay and combat.
- A keen eye for detail in character action games, able to tune gameplay systems to make them feel smooth and impactful.
- Strong leadership and mentoring skills.
Responsibilities
- Pitch, design, implement, and own enemy NPC archetypes.
- Work with AI programmers to develop foundational NPC technology and implementing and tuning enemy AI behaviors.
- Work with animators to develop enemy locomotion and traversal, melee moves, ambient behaviors, and other custom abilities. Make every enemy archetype feel unique and memorable.
- Collaborate with the Design team to conceptualize, prototype, implement, tune, and balance gameplay mechanics and systems.
- Communicate with animation, programming, and art departments to effectively produce the assets and code support required for the enemies you’re owning.
- Write and maintain documentation that establishes the core vision of the enemy archetypes.
- Drive communication and collaboration for enemies you design and the levels they are in, ensuring communication across disciplines and meeting deadlines.
- Facilitate playtesting and feedback sessions to iterate on combat systems and fine-tune them based on player experiences.
- Mentor junior designers and contribute to the overall growth of the design team.
Preferred Qualifications
- Experience with behavior trees or similar NPC AI concepts preferred.