Posted in

Senior Game Designer – Combat

Senior Game Designer – Combat

CompanyNaughty Dog
LocationSanta Monica, CA, USA
Salary$145100 – $181400
TypeFull-Time
DegreesBachelor’s
Experience LevelSenior

Requirements

  • 5+ years of industry experience in combat design and/or technical design for games, specifically focused on developing action-adventure or shooter games.
  • At least one shipped title as a combat designer or similar role.
  • Strong coding ability: Computer Science degree preferred though not required
  • Proficient in using game engines and tools (e.g., Unreal Engine, Unity) for combat implementation and design scripting (C#, Lua, Visual Scripting)
  • Proficient and effective communication skills, including diagramming and sketching.
  • Fluent in modern character action-adventure and shooter combat games. Maintains knowledge of the broader gaming landscape trends
  • Knowledge of narrative structure and how it intersects with gameplay and combat.
  • A keen eye for detail in character action games, able to tune gameplay systems to make them feel smooth and impactful.
  • Strong leadership and mentoring skills.

Responsibilities

  • Pitch, design, implement, and own enemy NPC archetypes.
  • Work with AI programmers to develop foundational NPC technology and implementing and tuning enemy AI behaviors.
  • Work with animators to develop enemy locomotion and traversal, melee moves, ambient behaviors, and other custom abilities. Make every enemy archetype feel unique and memorable.
  • Collaborate with the Design team to conceptualize, prototype, implement, tune, and balance gameplay mechanics and systems.
  • Communicate with animation, programming, and art departments to effectively produce the assets and code support required for the enemies you’re owning.
  • Write and maintain documentation that establishes the core vision of the enemy archetypes.
  • Drive communication and collaboration for enemies you design and the levels they are in, ensuring communication across disciplines and meeting deadlines.
  • Facilitate playtesting and feedback sessions to iterate on combat systems and fine-tune them based on player experiences.
  • Mentor junior designers and contribute to the overall growth of the design team.

Preferred Qualifications

  • Experience with behavior trees or similar NPC AI concepts preferred.