Senior Artist – Character
Company | Warner Bros. |
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Location | Salt Lake City, UT, USA |
Salary | $Not Provided – $Not Provided |
Type | Full-Time |
Degrees | |
Experience Level | Senior |
Requirements
- A minimum of 5 years of experience in 3D character modeling, preferably within the video game industry or a combination of education and experience.
- A compelling portfolio that exhibits a range of character work and a mastery of modeling techniques.
- Proficiency in 3D modeling and texturing tools like Maya, ZBrush, and Substance Painter.
- Experience with game engines such as Unreal Engine 4/5.
- Strong grasp of character anatomy, proportions, and dynamic posing.
- Exceptional communication skills and a talent for problem-solving.
- Ability to manage time effectively and meet production schedules.
Responsibilities
- Craft high-quality 3D character models in alignment with the project’s artistic vision and technical constraints.
- Develop character concepts in collaboration with the Art Director, ensuring they fit the game’s aesthetic and narrative ambitions.
- Sculpt detailed high-poly models and optimize low-poly versions for real-time game engine integration.
- Liaise with riggers and animators to guarantee that character models are rigged for optimal deformation and functionality.
- Produce textures and shaders for characters, achieving the desired look, whether photo-realistic or stylized.
- Participate in developing character art pipelines and adhere to modeling guidelines.
- Support and assist team members, promoting a culture of learning and collaboration.
- Stay updated on the latest industry trends and tools that could influence character modeling processes.
- Work with the production team to meet project milestones and deadlines.
Preferred Qualifications
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No preferred qualifications provided.