Posted in

Senior Art Engineer – Unity

Senior Art Engineer – Unity

CompanyPeopleFun
LocationWashington, USA, Oregon, USA, California, USA, Texas, USA, Jackson Township, NJ, USA, Florida, USA, Nevada, USA, Georgia, USA, Concord, NH, USA, Minnesota, USA, Colorado, USA, Rhode Island, USA, Maryland, USA, Massachusetts, USA, Illinois, USA
Salary$110000 – $150000
TypeFull-Time
Degrees
Experience LevelSenior

Requirements

  • 7+ years of professional experience as a Technical Artist, Animator or VFX artist in mobile gaming or related fields.
  • 2+ years Unity scripting and tools experience
  • Solid experience with what it takes to deliver high-quality visuals while following memory and performance targets.
  • Proficient in artistic fundamentals, including composition, color theory, and lighting, specifically for mobile platforms
  • High proficiency with the Unity editor and common asset features.
  • Expert knowledge in setting up UI in Unity, particularly how the Canvas system works.
  • Proficiency in real-time particle effects, code-based animation, and integration of UI assets and prefabs.
  • Strong decision-making skills to balance artistic vision and technical execution, producing high-quality results efficiently.
  • Experience across all production stages, from concept development to final implementation.
  • Proficiency in Photoshop and familiarity with modern design tools like Figma and UI other standard layout tools.
  • Solid understanding of art content creation, asset pipelines, and optimization for Unity mobile
  • Excellent verbal and written communication skills
  • Strong proficiency in shader development, visual effects, lighting, and rendering techniques.
  • Possesses a deep understanding of optimizing art assets for mobile platforms, including memory management and performance profiling.

Responsibilities

  • Collaborate with artists, engineers, and game designers to develop and implement art pipelines, shaders, tools, and workflows that support the creative vision of the game.
  • Optimize art assets to ensure performance and memory efficiency across a variety of mobile devices.
  • Create and implement shaders, particle effects, and lighting that enhance the visual quality of the game.
  • Work closely with the art team to ensure that assets adhere to technical specifications and project constraints.
  • Develop tools and scripts to improve the efficiency of the art and animation pipeline.
  • Debug and troubleshoot visual issues in the game, finding creative solutions to technical limitations
  • Work closely with Art Director and game artists to bridge the gap between art and engineering
  • Conduct technical checks and troubleshoot animation and art integration issues with engineers.
  • Research and oversee the implementation of rendering techniques such as particle systems, shaders, custom plugins, and scripts within Unity.
  • Maintain and create documentation for technical, animation and VFX processes and standards.
  • Stay updated with the latest tools, technologies, and techniques.
  • Balance quality with efficiency under tight deadlines.

Preferred Qualifications

  • Prior professional experience within casual mobile gaming, including a deep understanding of the visual style and player expectations.
  • Familiarity with mobile graphics limitations and strategies for maximizing visual impact within those constraints.
  • Applied knowledge of animation systems, procedural asset generation, and VFX pipelines.
  • Familiarity with Spine