Principal Software Engineer – Valorant – Foundations Developer Experience & Workflows
Company | Riot Games |
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Location | Los Angeles, CA, USA |
Salary | $Not Provided – $Not Provided |
Type | Full-Time |
Degrees | |
Experience Level | Expert or higher |
Requirements
- 10+ years of experience as a hands-on software engineer.
- 5+ years professional experience with C++.
- 3+ years experience developing in a commercial game engine (e.g. Unreal, Unity) or an equivalent multi-game multi-platform internal engine (e.g. Frostbite).
- Experience driving the design and execution of organization-sized efforts involving multiple teams, including requirements gathering, planning, testing, and release or deployment.
- Experience working with creative disciplines to improve content workflows or pipelines.
- You have a strong history of mentoring others in both soft and hard skills.
Responsibilities
- Be hands-on in development, writing excellent code that sets a high standard for other engineers.
- Define and drive the technical direction in an area spanning multiple teams located in North America and Australia.
- Be a vital part of the live development of agents, maps, skins, modes, and more by creating new capabilities, reducing pain points, and supporting new workflows in VALORANT’s development platform.
- Drive improvement to the VALORANT developer experience through major development in Unreal Engine, Unreal Editor, and the around-editor developer tooling.
- Provide mentorship to engineers, tech artists, and tech designers. You help Rioters develop the tools and creative atmosphere to shine, but ultimately hold them accountable for making smart calls and delivering player value.
- Be a standard-bearer and role model of Riot values for your team and others.
- Participate in the team’s support rotation.
Preferred Qualifications
- 2+ years professional experience with C#.
- 2+ years experience in one or more of the following areas: game engine development, game client features, game content pipelines, game editor workflows.
- Experience with Unreal Engine.
- Experience developing games for Xbox and PlayStation console platforms.
- Experience in Agile processes and continuous delivery.