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Principal Software Engineer – Engine Systems – Unannounced Game

Principal Software Engineer – Engine Systems – Unannounced Game

CompanyBlizzard Entertainment
LocationIrvine, CA, USA, Albany, NY, USA
Salary$146000 – $270004
TypeFull-Time
DegreesBachelor’s
Experience LevelSenior, Expert or higher

Requirements

  • Writing fluent C++ code with a sophisticated knowledge of both historical patterns and modern language features.
  • Understanding of data structures and algorithms and their appropriate use cases.
  • Experience with multithreading, performance analysis, and code optimization.
  • Experience shipping games on multiple platforms.
  • Experience as an engine programmer working with AAA third-party game engines
  • Shipped at least one AAA game in a similar role.

Responsibilities

  • Design and implement new features within the Unreal Engine or evolve pre-existing engine features in collaboration with artists, designers, and engineers to meet project requirements.
  • Optimize Unreal Engine performance and functionality across multiple hardware platforms.
  • Act as a primary point-of-contact to the larger development team on all issues engine-related, providing guidance to designers, artists, and gameplay engineers on how to optimally leverage engine functionality to maximize engine performance and minimize application memory consumption
  • Work with project leadership to identify, prioritize, and implement improvements for engine-based workflows.

Preferred Qualifications

  • Previous experience leading and mentoring a team of engineers.
  • Familiarity with C#.
  • A degree in computer science or a related field.
  • Strong documentation philosophies to capture and evangelize best practices.