Motion Graphics Artist II – League of Legends – Seasons
Company | Riot Games |
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Location | Los Angeles, CA, USA |
Salary | $Not Provided – $Not Provided |
Type | Full-Time |
Degrees | |
Experience Level | Mid Level |
Requirements
- 3+ years of professional experience storyboarding and creating high-quality motion graphics for games, interactive experiences, or other media
- Experience animating celebrations, UI systems, animatics, notifications and HUDs
- Experience with real-time particle and VFX-based animations
- Proficiency in Adobe After Effects and experience with Adobe Photoshop and Illustrator
Responsibilities
- Create UI animatics from UI and art assets, following the League of Legends quality, style and motion conventions
- Collaborate with a multi-disciplinary team to create motion experiences both in-game and out of game in the League Client
- Guide style and workflow improvements to unlock the potential for future artists
- Balance craft and product feedback with empathy and focus on player experience
- Understand and work within the League’s game engine to assist engineers with the implement of motion graphics in the game
Preferred Qualifications
- Experience in 3D with motion including Maya, 3DSMax, Cinema4D, or other industry standard software
- Experience in Unity, Unreal, or other game engines
- Experience with Perforce
- Experience in Figma
- Knowledge of best practices for optimized implementation