Lead Software Engineer – Gameplay-Unannounced game
Company | Blizzard Entertainment |
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Location | Irvine, CA, USA, Albany, NY, USA |
Salary | $121500 – $224880 |
Type | Full-Time |
Degrees | Bachelor’s |
Experience Level | Senior, Expert or higher |
Requirements
- 7+ years of experience in gameplay engineering or a combination of applicable training and experience.
- Previous leadership experience including at least one shipped game title.
- Experience delivering AAA-quality features and experiences as part of a cross-functional team including designers, artists, animators, level designers, FX artists, etc.
- Experience working on real-time 3D games and their supporting editor and tool infrastructure.
Responsibilities
- Manage, mentor, and be a passionate advocate for a group of gameplay engineers.
- Define, communicate, and champion the technical vision for technology that facilitates the delivery of large volumes of AAA game elements such as missions, locations, and open-world systems.
- Use your experience to improve the efficiency and capability of our designer and engineer workflows that directly relate to player-facing gameplay and systems.
- Collaborate with designers and engineers on gameplay teams to learn and understand their needs, and offer technical solutions.
- Optimize team productivity by supporting creation pipelines, tool development, and workflow improvements.
Preferred Qualifications
- Experience developing using the Unreal engine (both C++ and Blueprint).
- Experience creating technologies to enable large scale AAA game development productions to meet performance, scope, and timeline requirements.
- Computer science, mathematics, physics, or related degree.
- Experience developing and shipping AAA game titles for PC, Xbox, and/or PlayStation consoles.