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Lead Software Engineer – Gameplay-Unannounced game

Lead Software Engineer – Gameplay-Unannounced game

CompanyBlizzard Entertainment
LocationIrvine, CA, USA, Albany, NY, USA
Salary$121500 – $224880
TypeFull-Time
DegreesBachelor’s
Experience LevelSenior, Expert or higher

Requirements

  • 7+ years of experience in gameplay engineering or a combination of applicable training and experience.
  • Previous leadership experience including at least one shipped game title.
  • Experience delivering AAA-quality features and experiences as part of a cross-functional team including designers, artists, animators, level designers, FX artists, etc.
  • Experience working on real-time 3D games and their supporting editor and tool infrastructure.

Responsibilities

  • Manage, mentor, and be a passionate advocate for a group of gameplay engineers.
  • Define, communicate, and champion the technical vision for technology that facilitates the delivery of large volumes of AAA game elements such as missions, locations, and open-world systems.
  • Use your experience to improve the efficiency and capability of our designer and engineer workflows that directly relate to player-facing gameplay and systems.
  • Collaborate with designers and engineers on gameplay teams to learn and understand their needs, and offer technical solutions.
  • Optimize team productivity by supporting creation pipelines, tool development, and workflow improvements.

Preferred Qualifications

  • Experience developing using the Unreal engine (both C++ and Blueprint).
  • Experience creating technologies to enable large scale AAA game development productions to meet performance, scope, and timeline requirements.
  • Computer science, mathematics, physics, or related degree.
  • Experience developing and shipping AAA game titles for PC, Xbox, and/or PlayStation consoles.