Lead Environment Concept
Company | That’s No Moon Entertainment |
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Location | Los Angeles, CA, USA |
Salary | $155000 – $183000 |
Type | Full-Time |
Degrees | |
Experience Level | Senior |
Requirements
- 5+ years of professional games or film concept design.
- Worked on a AAA 3D game as a senior or lead artist.
- Outstanding portfolio demonstrating the ability to create stunning and visceral worlds using a wide variety of techniques.
- Strong drawing and painting fundamentals.
- Outstanding grasp of traditional art theory including composition, lighting, color, value, and shape language.
- Innate ability to observe, research, and analyze subject matters and apply those principles to your designs.
- Experience executing on grounded natural settings, geological features, and diverse biomes.
- Strong understanding of contemporary and historical architecture with a passion for making grounded designs.
- Professional experience with Photoshop and 3D tools for sketching, painting, photo bashing, lighting, layout and designing.
Responsibilities
- Work with the Studio Art Director, Environment Team and Narrative Team to research, collect, and organize reference and inspirational material.
- Inspire the studio with sketches, color roughs, mood paintings or final concepts to drive the project’s artistic vision.
- Direct and provide feedback for internal and external artists for all environmental concept art.
- Create and direct paint-overs to ensure architectural, natural, color, lighting, and design authenticity.
- Collaborate with stakeholders across all teams to assess and deliver on the conceptual needs, schedule, and dependencies.
- Manage your team of artists to promote their morale, cohesion, career paths and artistic development.
- Ensure deliverables are completed to the target quality in a timely manner.
Preferred Qualifications
- (Bonus) Education in architecture, industrial design, or related fields.
- (Bonus) Experience with 3D programs such as Unreal Editor, Maya, ZBrush, Blender, Substance Painter etc.
- (Bonus) Knowledge, experience, or interest in using photos, scans, and 3D assets in the creation of concept art.
- (Bonus) Experience working with game engines to manipulate layout, lighting, render passes and LUTS.