Posted in

Lead Environment Concept

Lead Environment Concept

CompanyThat’s No Moon Entertainment
LocationLos Angeles, CA, USA
Salary$155000 – $183000
TypeFull-Time
Degrees
Experience LevelSenior

Requirements

  • 5+ years of professional games or film concept design.
  • Worked on a AAA 3D game as a senior or lead artist.
  • Outstanding portfolio demonstrating the ability to create stunning and visceral worlds using a wide variety of techniques.
  • Strong drawing and painting fundamentals.
  • Outstanding grasp of traditional art theory including composition, lighting, color, value, and shape language.
  • Innate ability to observe, research, and analyze subject matters and apply those principles to your designs.
  • Experience executing on grounded natural settings, geological features, and diverse biomes.
  • Strong understanding of contemporary and historical architecture with a passion for making grounded designs.
  • Professional experience with Photoshop and 3D tools for sketching, painting, photo bashing, lighting, layout and designing.

Responsibilities

  • Work with the Studio Art Director, Environment Team and Narrative Team to research, collect, and organize reference and inspirational material.
  • Inspire the studio with sketches, color roughs, mood paintings or final concepts to drive the project’s artistic vision.
  • Direct and provide feedback for internal and external artists for all environmental concept art.
  • Create and direct paint-overs to ensure architectural, natural, color, lighting, and design authenticity.
  • Collaborate with stakeholders across all teams to assess and deliver on the conceptual needs, schedule, and dependencies.
  • Manage your team of artists to promote their morale, cohesion, career paths and artistic development.
  • Ensure deliverables are completed to the target quality in a timely manner.

Preferred Qualifications

  • (Bonus) Education in architecture, industrial design, or related fields.
  • (Bonus) Experience with 3D programs such as Unreal Editor, Maya, ZBrush, Blender, Substance Painter etc.
  • (Bonus) Knowledge, experience, or interest in using photos, scans, and 3D assets in the creation of concept art.
  • (Bonus) Experience working with game engines to manipulate layout, lighting, render passes and LUTS.