Lead Animator – Unpublished R&D Product
Company | Riot Games |
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Location | Los Angeles, CA, USA |
Salary | $Not Provided – $Not Provided |
Type | Full-Time |
Degrees | |
Experience Level | Senior, Expert or higher |
Requirements
- 5+ years of professional experience working in animation for games
- 3+ years of direct experience making hand-crafted action-combat
- 3+ years of management experience in animation craft leadership
- Sufficient development expertise in Unreal Engine to make tools and pipeline recommendations for game development pipelines.
- Able to seamlessly integrate into and build upon a well-established animation vision and team with diverse levelling
- Strong understanding of animation principles – timing, weight, and staging
- Ability to plan, organize, and prioritize team work in the context of given timescales and quality requirements
- Ability to work autonomously and able to take initiative with little supervision
Responsibilities
- Management of the animation team including working with producers to maintain animation team scheduling, meeting weekly 1-1 with reports, facilitating animation reviews and sync-ups, and mentorship and guidance of the team through annual performance reviews
- Provide crucial support around animation for gameplay systems on the product. This includes ensuring that animations integrate seamlessly with gameplay mechanics, enhancing the overall player experience
- Animation production support including block-ins, previz, and final animation assets
- Ensure that the animation team’s work adheres to quality standards, artistic direction, and product deadlines
- Anticipate and recognize potential conflicts or production issues and provide recommended solutions
- Motivate and develop team members through technical and artistic mentorship
- Unreal technical animation support including troubleshooting and resolving any technical issues that arise within the Unreal Engine related to animation
Preferred Qualifications
- Professional experience working with outsourcing studios for animation assets
- The ability to talk to and collaborate with tangential disciplines as they relate to animation (Design, VFX, Tech Art, Audio, Engineering)
- Strong gameplay animation implementation experience
- Deep familiarity with the action-combat genre
- Professional experience shipping at least one AAA game title