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Imaging Systems Engineer
Company | Meta |
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Location | Sunnyvale, CA, USA |
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Salary | $117000 – $173000 |
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Type | Full-Time |
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Degrees | Bachelor’s, PhD |
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Experience Level | Senior, Expert or higher |
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Requirements
- Ph.D. in engineering, vision science, computer science, or related fields, or equivalent combination of education and experience.
- Currently has, or is in the process of obtaining a Bachelor’s degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience. Degree must be completed prior to joining Meta.
- Experience/Familiarity with programing using OpenGL/OpenCL, C++, Matlab, Python, or similar programming languages.
- Experience using standard lab equipment for camera/display measurement and testing.
- Understanding of color spaces, colorimetry, metrology, color measurement and calibration.
- Experience working cross-functionally.
- Must obtain work authorization in the country of employment at the time of hire and maintain ongoing work authorization during employment.
Responsibilities
- Interact with architecture team members to select and configure prototype devices suitable for demonstration of new display pipeline concepts.
- Implement real time display color processing pipelines using GPU, CPU/MCU, or HW resources available on prototype devices.
- Collaborate with partner teams to foster the transition of proof-of-concept technologies to eventual product insertion.
- Test and characterize new display color rendering solutions on both commercially available devices and testbed prototypes.
- Evaluate HW devices for display and wearable prototypes integration and collaborate with team members to develop system solutions for interoperating with imaging pipeline.
- Support ancillary efforts for HDR, display rendering, metrics and other topics that include color as a key feature.
Preferred Qualifications
- 1+ years of industry experience designing and building in color imaging and image processing pipelines.
- Experience with image processing pipelines architectural designs, including graphics and rendering, familiarity with AR and VR systems.
- Experience with Unity and real-time rendering a plus.
- Demonstrated software engineering experience.
- Familiarity with embedded devices, interfaces and system architectures and OS.
- Knowledge of AR/VR systems, including optics, image processing, perception.
- Proven track record of achieving significant technical results in industry, demonstrated by impact on relevant product pipelines.
- Knowledge of AR hardware systems, dealing with optics, electronics and prototyping platforms.