Game Designer
Company | Jam City |
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Location | Culver City, CA, USA |
Salary | $Not Provided – $Not Provided |
Type | Full-Time |
Degrees | Bachelor’s |
Experience Level | Mid Level |
Requirements
- B.S. degree or Advanced Diploma in Game design or related field.
- 3+ years of game industry design experience; at least 1+ years with mobile titles.
- Experience designing a variety of game systems and features.
- Experience using spreadsheets for tuning and balancing.
- Experience with genres such as hidden object, puzzle, or puzzle adventure games.
- Familiarity with Unity for prototyping and iterating gameplay mechanics.
- Strong documentation and communication skills; able to present ideas clearly to varied audiences.
- Highly organized, collaborative, and feedback-oriented with strong ownership and follow-through.
Responsibilities
- Drive the design and development of new gameplay mechanics, systems, and features.
- Create and maintain game design feature specs to clearly communicate design flows and functional details.
- Collaborate closely with narrative, art, and engineering to ensure gameplay, story, and visuals work cohesively.
- Rapidly prototype and iterate on gameplay ideas using user testing feedback, team input, and data insights.
- Design game content such as puzzle scenes and assist with implementing them using Unity.
- Use spreadsheet modeling to balance game economy, difficulty, and pacing.
- Ensure implementation aligned to design specs and at desired creative quality.
Preferred Qualifications
- Experience shipping a new mobile game
- Background working with licensed IP and narrative-driven projects.