Game design intern – Enemy design focus
Company | Tencent |
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Location | Montreal, QC, Canada |
Salary | $Not Provided – $Not Provided |
Type | Internship |
Degrees | Bachelor’s |
Experience Level | Internship |
Requirements
- Currently in school graduating with a future date, or graduation year no earlier than 2024
- Bachelor’s degree or above (Game Design, Digital Media, Computer Science preferred)
- Familiarity with enemy design conventions in mainstream genres (ARPG/ACT/etc.), with ability to analyze 3+ classic case studies
- Proficiency in Excel; basic knowledge of Unity/Unreal Engine is a plus
- Strong learning agility to master project-specific design tools within one week
- Numerical sensitivity to iteratively adjust behaviors based on test data
- Passion for game development; prior experience in game MODs/indie projects is preferred
Responsibilities
- Assist in designing basic enemy behaviors and skill logic (movement, attacks, hit reactions, etc.)
- Configure enemy attribute parameters and combat balance under the guidance of lead designers
- Maintain enemy data sheets using Excel/design tools and document version updates
- Collaborate with programmers and animators to debug and optimize enemy animation logic
- Participate in playtests to identify and report gameplay issues (difficulty progression, combat pacing, etc.)
- Learn game design methodologies and project development pipelines
Preferred Qualifications
- Prior experience in game MODs/indie projects is preferred