Expert Level Designer
Company | That’s No Moon Entertainment |
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Location | Los Angeles, CA, USA |
Salary | $155000 – $193000 |
Type | Full-Time |
Degrees | |
Experience Level | Expert or higher |
Requirements
- Experience with level event and combat scripting.
- Knowledge of and interest in the type of game we are making.
- Knowledge of Unreal engine a plus.
- Knowledge of art packages such as Maya, Max, and the Adobe suite a plus.
Responsibilities
- As part of a highly skilled and lean design team that believes in self-sufficiency, the Expert Designer’s responsibilities will include level design, geometry blockout, event scripting, and mechanic prototyping. You will own mission development from concept to ship.
- Work with engineering, animation and design teams to implement content, solve workflow issues, and develop content pipelines.
- We believe in ownership, so the more of your aesthetic and technical vision that you can prototype with your own skills, the better.
- We also believe in open communication and collaboration – use your skills to communicate your vision to the rest of the team and get all the departments pumped to collaborate with you!
- You will also work with producers to plan out and prioritize your development schedule. Know what the most important parts of your design are and have plans to reduce scope if something takes longer than expected.
- You will also be expected to use your experience to help set standards and mentor other members of the team.
Preferred Qualifications
- Have a cinematic eye! Conceptualize and pitch game systems and mechanics. Communicate clearly and visually to the Directors and the team.
- Have ownership of your content. Once designs have been approved, the Expert Game Designer will be responsible for these levels and features to ship.
- Be creative. We don’t want to micromanage. Nothing makes us happier than seeing you prototype ideas we would have never conceptualized.
- Be proactive. Don’t wait to be assigned a task – pitch concepts that you believe will make the game better and pitch them regularly.
- Be a generalist. Learn whatever skills will help you complete your vision. From making prototype assets, to animation, VFX, mocap, audio, etc – a designer is a versatile person. You will have stellar artists and engineers to help you, but the more you can present a singular vision to us with your prototype work, the more excited we will get about it!
- Be responsible. You will be checking in script and level content without review. It’s your job not to break the build.