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Expert Character Artist – Heads
Company | Activision-Blizzard |
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Location | Santa Monica, CA, USA |
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Salary | $97200 – $179900 |
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Type | Full-Time |
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Degrees | |
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Experience Level | Senior, Expert or higher |
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Requirements
- Outstanding portfolio showcasing expertise in character art and look development for video games, featuring a diverse range of character portraits.
- At least 5 years of experience in creating Character Art in AAA game development with at least one full development cycle completed and credited in your name.
- Experience working in Modern Game Engines with an awareness of game budgets, limits, and memory constraints.
- Excellent artistic and design skills, including a keen eye for composition, color theory, and visual storytelling with a focus on character portraits.
- Expertise with hair and fur development and workflows.
- Proficiency in industry-standard 3D modeling and texturing software (e.g., Maya, 3ds Max, Blender, ZBrush, Substance Painter/Designer).
- Solid understanding of PBR (Physically Based Rendering) principles, with In-depth knowledge of shader creation, material pipelines, and advanced texturing techniques.
- Strong grasp of FACs, facial scan workflows and animation integration.
- Ability to consistently resolve issues from a visual, production, and technical perspective.
- Excellent communication skills and a proactive approach to problem-solving.
- Ability to adapt to evolving project needs and work under tight deadlines.
Responsibilities
- Acts as a trusted creative leader for complex, system-wide facial and or creature blendshape development, bringing original concepts to life through exceptional technical execution.
- Fosters positive cross-disciplinary collaboration between animation, tech art rigging, and development teams to ensure character facial systems meet artistic and technical requirements.
- Routinely takes on the most creatively complex facial artwork, demonstrating ability to work independently while managing asset creation effectively.
- Creates formal networks involving coordination between photogrammetry, rigging, and animation departments to establish efficient facial animation pipelines.
- Recommends viable solutions using original ideas and outside-the-box concepts for facial performance challenges for in-game implementation.
- Possesses extensive industry experience with advanced blendshape creation across multiple projects/tasks of varying complexity.
- Demonstrates exceptional understanding of how facial animation contributes to impactful gameplay and storytelling.
- Proactively influences development of pipeline efficiency and workflow improvements around facial systems and blendshape pipelines.
- Sets high standards for character and creature facial assets, ensuring they align with established style guides while introducing innovative technical approaches.
- Mentoring junior artists in facial animation techniques, serving as a role model for upholding core values within the team.
- Works independently for extended periods, establishing achievable production schedules while maintaining visibility to all stakeholders.
- Advises leaders on technical risks, opportunities and decisions regarding facial animation systems.
- Focuses on refining existing facial animation pipelines and improving overall quality and performance.
Preferred Qualifications
- Experience in performance capture and lip sync generation workflows.
- Experience in muscle/fat, hair and cloth simulation workflows.
- Comprehensive knowledge of cinematic design and storytelling through facial animation.