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Expert Character Artist – Heads

Expert Character Artist – Heads

CompanyActivision-Blizzard
LocationSanta Monica, CA, USA
Salary$97200 – $179900
TypeFull-Time
Degrees
Experience LevelSenior, Expert or higher

Requirements

  • Outstanding portfolio showcasing expertise in character art and look development for video games, featuring a diverse range of character portraits.
  • At least 5 years of experience in creating Character Art in AAA game development with at least one full development cycle completed and credited in your name.
  • Experience working in Modern Game Engines with an awareness of game budgets, limits, and memory constraints.
  • Excellent artistic and design skills, including a keen eye for composition, color theory, and visual storytelling with a focus on character portraits.
  • Expertise with hair and fur development and workflows.
  • Proficiency in industry-standard 3D modeling and texturing software (e.g., Maya, 3ds Max, Blender, ZBrush, Substance Painter/Designer).
  • Solid understanding of PBR (Physically Based Rendering) principles, with In-depth knowledge of shader creation, material pipelines, and advanced texturing techniques.
  • Strong grasp of FACs, facial scan workflows and animation integration.
  • Ability to consistently resolve issues from a visual, production, and technical perspective.
  • Excellent communication skills and a proactive approach to problem-solving.
  • Ability to adapt to evolving project needs and work under tight deadlines.

Responsibilities

  • Acts as a trusted creative leader for complex, system-wide facial and or creature blendshape development, bringing original concepts to life through exceptional technical execution.
  • Fosters positive cross-disciplinary collaboration between animation, tech art rigging, and development teams to ensure character facial systems meet artistic and technical requirements.
  • Routinely takes on the most creatively complex facial artwork, demonstrating ability to work independently while managing asset creation effectively.
  • Creates formal networks involving coordination between photogrammetry, rigging, and animation departments to establish efficient facial animation pipelines.
  • Recommends viable solutions using original ideas and outside-the-box concepts for facial performance challenges for in-game implementation.
  • Possesses extensive industry experience with advanced blendshape creation across multiple projects/tasks of varying complexity.
  • Demonstrates exceptional understanding of how facial animation contributes to impactful gameplay and storytelling.
  • Proactively influences development of pipeline efficiency and workflow improvements around facial systems and blendshape pipelines.
  • Sets high standards for character and creature facial assets, ensuring they align with established style guides while introducing innovative technical approaches.
  • Mentoring junior artists in facial animation techniques, serving as a role model for upholding core values within the team.
  • Works independently for extended periods, establishing achievable production schedules while maintaining visibility to all stakeholders.
  • Advises leaders on technical risks, opportunities and decisions regarding facial animation systems.
  • Focuses on refining existing facial animation pipelines and improving overall quality and performance.

Preferred Qualifications

  • Experience in performance capture and lip sync generation workflows.
  • Experience in muscle/fat, hair and cloth simulation workflows.
  • Comprehensive knowledge of cinematic design and storytelling through facial animation.