Environment Artist
Company | That’s No Moon Entertainment |
---|---|
Location | Los Angeles, CA, USA |
Salary | $85000 – $105000 |
Type | Full-Time |
Degrees | |
Experience Level | Junior, Mid Level |
Requirements
- Understanding of environment modeling and world building techniques
- Modeling skills in any of the following packages: Maya, 3ds Max, Blender, and ZBrush
- (Bonus) Unreal Engine, Houdini, and Substance Painter experience
- (Bonus) Experience or interest in assembling or using scan libraries
- (Bonus) Experience with crafting or modifying foliage
Responsibilities
- Build polished cinematic and in-game environments and assure the highest quality and efficiency using industry standard 3D modeling packages and Unreal
- Work closely with Material Artists and Level Designers, crafting compelling spaces from rough layout through set dressing
- Collaborate with all facets of art, game design and tech art to develop and improve the environment pipelines from prop creation and scan acquisition to final in-game polish and optimization
Preferred Qualifications
- Self-motivated and able to work well in a multi-discipline team environment
- Phenomenal teammate invested in the success and development of outstanding environments
- Able to communicate effectively, give feedback and direction as well as adapt to creative and art direction