Contract 3D Technical Artist for VR App
Company | Udemy |
---|---|
Location | San Francisco, CA, USA |
Salary | $Not Provided – $Not Provided |
Type | Full-Time |
Degrees | |
Experience Level | Mid Level, Senior |
Requirements
- Proven experience as a Technical Artist in VR or gaming/experiences.
- Expert-level Unreal Engine skills, especially in scene assembly, lighting, and performance optimization.
- Deep understanding of VR performance constraints and rendering pipelines for Meta Quest 2/3.
- Experience working with Meta’s Unreal Engine plugins.
- Strong knowledge of shaders, materials, and VFX creation.
- Ability to problem-solve and collaborate with both developers and artists.
Responsibilities
- Collaborate closely with developers and Udemy’s creative team to implement visually polished, performant VR environments.
- Translate 3D assets and environment designs into immersive VR scenes in Unreal Engine.
- Work with shaders, materials, lighting, and VFX to achieve a semi-realistic or realistic aesthetic.
- Optimize assets and rendering for Meta Quest 2/3, ensuring performance and frame rate targets are met.
- Help integrate interactive elements on stage (lighting, mic setup, crowd reactions, etc.).
- Assist with light scripting and debugging tools to allow for scenario customization.
Preferred Qualifications
- Experience in educational or training simulations.
- A portfolio demonstrating realistic visual work in VR.
- Familiarity with speech simulation or crowd environments.