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Character Technical Artist

Character Technical Artist

CompanyActivision-Blizzard
LocationCulver City, CA, USA
Salary$29.81 – $55.14
TypeFull-Time
Degrees
Experience LevelMid Level, Senior

Requirements

  • 3+ years of professional Technical Art or Technical Animation experience in video games, ideally with at least one shipped title.
  • Ability to assess the content scope and ensure successful delivery of content on may be tight deadlines.
  • Strong communication, presentation, and follow-up skills.
  • Outstanding problem-solving skills regarding creative, technical, and production issues, while keeping a professional, calm, and composed demeanor.
  • Experience developing and improving tools and scripts with Python APIs in various art creation software.
  • Experience using Qt, PySide, and/or PyQt.
  • Experience working in various game engines and run time packages.
  • Solid knowledge and understanding of facial and figure anatomy, as well as hard surface mechanical shapes.

Responsibilities

  • Evaluate, expand, and maintain asset creation pipelines and processes.
  • Present and carry through new innovative ideas for raising the visual bar and improving technology.
  • Collaborate with engineers and artists to drive teamwork, support, and communication.
  • Develop sophisticated deformation systems for clothes and muscles to achieve realistic results during real-time gameplay.
  • Work with existing and build new real-time physics systems for cloth, hair, soft and rigid objects.
  • Develop procedural systems for deformation and mechanical machines.
  • Interact with outsourcing teams during skinning and deformation reviews, guide on improving visual quality.
  • Work with animators on developing animation control rigs tools and animation pipeline tools.
  • Mentor, educate, and share your subject matter expertise with the team to instill standard methodologies and further grow our team.

Preferred Qualifications

  • A passion for playing and making video games.
  • Are a self-starter and proactive.
  • An experience and interest in AI.
  • Ability to fix or modify modeling issues, including LOD’s and UV’s.
  • Understanding of version control and project management tools.
  • C++/Maya API experience.