Camera Specialist – Gameplay
Company | Ubisoft |
---|---|
Location | Montreal, QC, Canada |
Salary | $Not Provided – $Not Provided |
Type | Full-Time |
Degrees | |
Experience Level | Senior |
Requirements
- At least 5 years’ experience in video game level design and production, game design or other relevant experience (having worked on a AAA game is an asset)
- Have a good understanding of the 3Cs (Camera, Control, Character)
- Good knowledge of game engines and 3D software (3DS Max, Maya, Motion Builder…)
- Be able to solve problems related to camera tracking, action continuity and technical issues that may arise
- Good artistic vision and a well-developed 3D spatial sense
- Work as part of a team and collaborate with multidisciplinary teams
- User-oriented, critical and analytical.
Responsibilities
- In collaboration with the creative and level design directors, develop the style and role of the cameras in the overall game experience
- Be familiar with the script to understand the emotions that should be conveyed to the player
- With level designers, analyse the gameplays to assess the best shots and provide a better player experience
- Work with programmers to assess the proper functioning of the cameras
- Have the level design PM and/or creative director validate the work to ensure that it is in line with project guidelines
- Whenever necessary, assist animators in animating the cameras for the cinematic scenes
- Correct the camera bugs entered into the database by testers
- Carry out all other related tasks.
Preferred Qualifications
- Having worked on a AAA game is an asset