Associate Technical Director – Animation
Company | Ubisoft |
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Location | Toronto, ON, Canada |
Salary | $Not Provided – $Not Provided |
Type | Full-Time |
Degrees | |
Experience Level | Senior, Expert or higher |
Requirements
- Extensive experience with DCC tools such as Motion Builder, Maya, and 3DS MAX
- Excellent understanding of video game engines
- Good knowledge and experience with Python
- Comfortable with writing technical documentation
- Familiarity with the Motion Capture process
- Excellent communication skills with the ability to explain complex technical issues to animators and production
Responsibilities
- Liaise with Cinematic Animators and Technical Teams: Act as the first point of contact for cinematic animation teams, support their needs, troubleshoot issues, and escalate requests as necessary
- Support Animator Development: Enhance the confidence and knowledge of cinematic animators regarding scene assembly and integrating to game engine
- Tool Development: Create simple tools to streamline and improve the efficiency of workflows and processes
- Standardize Work Methods: Collaborate with the Technical Director (TD) to define optimal work methods, ensuring data validity and integrity
- Documentation and Training: Ensure the drafting and regular updating of technical process documents (pipeline), establish a common nomenclature, train users, and regularly remind team members of technical constraints and their rationale
- Technical Validation: Validate data produced by the department or team, support technical team members in resolving issues, and raise current and future technical concerns with Technical Management, recommending solutions
- Optimization and Debugging: Follow up on optimization and debugging efforts by the technical team to resolve identified problems
- Perform all other related tasks.
Preferred Qualifications
- Animation or Rigging
- 2 years of experience as Associate TD or equivalent experience preferred