Associate Art Director – Rainbow Six Siege
Company | Ubisoft |
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Location | Montreal, QC, Canada |
Salary | $Not Provided – $Not Provided |
Type | Full-Time |
Degrees | Bachelor’s |
Experience Level | Mid Level |
Requirements
- A solid understanding of art fundamentals (lighting, composition, architecture, anatomy, proportion, etc.), artistic culture (photography, movies, books, comics, etc.) & video game culture
- Knowledge of game engines (e.g. Unity or Unreal) and their limitations, 2D art tools (e.g. Photoshop), and 3D software (e.g. 3DS Max, Maya, or ZBrush)
- Art-related experience in the video game industry (or other relevant experience) + leadership experience
- Excellent interpersonal and presentation skills
- Open-mindedness: you’re receptive to new ideas and fresh perspective
- Effective cross-departmental communication: you have the know-how to comfortably communicate with all disciplines (programming, design, animation, and so on)
Responsibilities
- Work closely with the art director to help develop the artistic vision of the game
- Brainstorm and research to set the artistic direction of your area of ownership
- Collaborate with artists to translate ideas into inspirational and relevant references and moodboards
- Present and explain concepts to artists to connect them to the vision and orient them
- Regularly meet with your team to give (and receive) feedback, share suggestions, set benchmarks, find balance between artistic aspects and technical constraints, etc.
- Team up with other directors to review and validate in-game content to achieve quality + ensure a consistent, unified direction
- Stay on top of overall progress, making sure that the art, narrative, design, and tech support each other
Preferred Qualifications
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No preferred qualifications provided.