AR / VR Systems Architecture Lead – Multimedia Systems
Company | Qualcomm |
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Location | San Diego, CA, USA |
Salary | $Not Provided – $Not Provided |
Type | Full-Time |
Degrees | Master’s, PhD |
Experience Level | Expert or higher |
Requirements
- Proven expertise in AR/VR, display technologies, GPUs, computer vision, machine learning, perception, camera technology, hardware design, SoC architecture, HW/SW partitioning, and/or system modeling (power, performance, thermal)
- Outstanding problem-solving skills
- Outstanding communication skills
- C/C++ and/or Python
Responsibilities
- Working closely with OEM partners to identify, understand and document use cases and implementations of VR and AR related technologies
- Leading technology, hardware, and software experts to translate use case requirements into implementation specifications
- Driving system level on-target profiling to inform forward architecture definition
- System level use case modeling to validate power and performance KPIs and optimize architecture definition
- Defining and executing HW-SW partitioning analyses
- Defining and executing HW-SW feature analysis to optimize for power and performance
- Collaborating with technology experts to drive strategic direction in cross-functional AR/VR related areas
Preferred Qualifications
- Master’s degree and/or PhD in Engineering, Information Systems, Computer Science, or related field
- 10+ years experience in HW architecture/design with emphasis on areas listed above
- Proven experience in conducting architectural trade-offs, power/performance analysis and/or SW-HW trade-offs
- Extensive knowledge of graphics pipeline, computer vision pipelines, machine learning methods and/or camera pipelines
- Experience with system level modeling (performance and/or power)