Audio Software Engineer – Embedded
Company | Meta |
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Location | Burlingame, CA, USA, Redmond, WA, USA, New York, NY, USA, Sunnyvale, CA, USA |
Salary | $85.1 – $251000 |
Type | Full-Time |
Degrees | Bachelor’s, Master’s, PhD |
Experience Level | Senior, Expert or higher |
Requirements
- Bachelor’s degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience
- 7+ years software development experience in industry settings or PhD with 4+ years of experience
- 3+ years relevant audio software engineering experience in industry settings
- C or C++ experience, including use of C++11/14/17 features
- Demonstrated experience working across disciplines to drive optimal solutions
Responsibilities
- Develop and implement innovative audio technologies, including general audio processing, audio ML/AI algorithms, and audio codecs
- Identify areas for improvement in scalability, performance, quality, and reliability across the audio stack
- Collaborate with cross-functional teams to deploy new audio technologies as-a-service and as-a-platform
- Analyze, design, develop, and debug audio features on Android systems
- Work effectively in a team environment, making architectural tradeoffs to deliver software solutions rapidly
- Develop software for consumer devices, prioritizing efficiency and delivering high-quality results
- Create clean, readable code and debug complex problems
- Embrace continuous learning, adapt to new technologies, and navigate ambiguity in problem-solving
Preferred Qualifications
- Demonstrated experience working collaboratively in cross-functional teams
- MS or PhD in Electrical Engineering, Computer Science or equivalent
- Experience in Android or Linux audio stack development
- Experience of audio software systems including audio DSP or machine learning signal processing development experience
- Experience developing, debugging, and shipping software products on large code bases that span platforms and tools
- Experience with audio-related software features across all layers of the audio stack