Software Engineer – Realtime Engine Technology – Reality Labs
Company | Meta |
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Location | Seattle, WA, USA, Burlingame, CA, USA, Austin, TX, USA, Los Angeles, CA, USA, Remote in USA, Redmond, WA, USA, Bellevue, WA, USA |
Salary | $70.67 – $208000 |
Type | Full-Time |
Degrees | Bachelor’s, PhD |
Experience Level | Senior |
Requirements
- Bachelor’s degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience
- 5+ years software development experience in industry settings or PhD with 2+ years of experience
- 3+ years developing features within 3D real-time interactive products in industry settings
- Experience with systems programming languages such as C++, Rust, or similar languages
- Proven problem-solving skills and experience working independently and collaboratively
- Effective communication and interpersonal skills
Responsibilities
- Develop efficient and reusable systems that drive complex realtime interactive software
- Build technologies that empower developers to create compelling experiences
- Optimize and debug real-time systems to ensure smooth performance
- Set a high quality bar to make our technology easy and delightful for developers to use
- Engage in depth collaboration with partner teams to drive successful product outcomes
Preferred Qualifications
- Experience building engine-level systems for 3D real-time interactive engines (Unity 3D, Unreal, Frostbite, or other/proprietary)
- Experience building for virtual reality (Rift, Quest, VIVE, Valve Index, etc.) or mixed/augmented reality (HoloLens, Magic Leap, ARKit, ARCore etc.)
- Experience developing SDKs or shared technology that balances the needs of multiple shipping products
- Experience with performance optimization of real-time applications (CPU, GPU, Memory, etc.)
- In-depth understanding of one or more real-time engine components ( Rendering, Collision, Physics, Input Processing, Audio, Animation, Networking, etc.)
- Proven understanding of 3D math, linear algebra and physics