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Principal UX Designer Monopoly Go

Principal UX Designer Monopoly Go

CompanyScopely
LocationWashington, USA, California, USA, Jackson Township, NJ, USA, Colorado, USA, New York, NY, USA, Remote in Canada
Salary$169600 – $253000
TypeFull-Time
Degrees
Experience LevelSenior, Expert or higher

Requirements

  • 8+ years of previous games UX design experience
  • Proven track record of creating impactful social gameplay features with deep expertise in game mechanics, player motivations, rewards, and framing
  • Skilled in developing innovative features with the ability to tailor processes according to project complexity and novelty
  • Expertise creating and utilizing prototypes to test and refine gameplay, with a strong ability to identify what needs to be prototyped and a mindset geared toward failing fast to quickly iterate and improve designs
  • Ability to seamlessly move between solving immediate design challenges and higher-level design principles, ensuring both tactical execution and alignment with broader strategic goals
  • Highly collaborative designer and expert communicator who proactively shares ideas, seeks feedback, and drives the iterative process working toward consensus on design solutions

Responsibilities

  • Identify and explore opportunities for new mini-game experiences. Lead discovery initiatives aimed at deepening our understanding of player preferences and abilities for new game mechanics
  • Lead the ideation of new concepts, facilitating brainstorming sessions and creating conceptual designs and prototypes to test new ideas
  • Push the boundaries of established mini-games by reimagining familiar experiences and finding innovative ways to surprise players, while staying aligned with our UX pillars and product vision
  • Contribute to the development of frameworks that ensure UX consistency and integrity across mini-games, balancing the need for novelty and innovation with adherence to shared guidelines, principles, and design patterns
  • Champion user testing as an essential part of the UX process. Collaborate with the research team to identify risks and determine testing priorities, outlining objectives, scripts, and producing the necessary materials for testing
  • Deliver comprehensive designs and documentation to effectively communicate the player experience to the development team, working closely with the Art and Engineering teams to provide clear design requirements and direction

Preferred Qualifications

    No preferred qualifications provided.