Senior Technical Artist – UI – Unpublished R&D Product
Company | Riot Games |
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Location | Los Angeles, CA, USA |
Salary | $Not Provided – $Not Provided |
Type | Full-Time |
Degrees | |
Experience Level | Senior |
Requirements
- 5+ years experience as a technical artist in the game industry
- Proficiency in shader languages like HLSL, GLSL, or Cg.
- Extensive experience with UI and material implementation in modern game engines, such as UMG in Unreal
- Strong art skills with experience and an understanding of both 2D and 3D Art workflows for games
- Highly proficient communication skills and capacity to act as an ambassador between Art and Engineering
- Superb critical thinking skills, especially in regards to translating artistic requirements into sustainable workflows
Responsibilities
- Maintain and extend core functionalities of shaders, materials and their libraries
- Provide technical support to developers who interface with UI content or workflows
- Ensure our UI is optimal by balancing the art needs with tech constraints, and facilitating improvements to its iteration and development
- Implement and maintain UI for in-game screens, features, and content utilizing UMG (Unreal Motion Graphics) within Unreal Engine
- Integrate functionality using Unreal Engine’s Blueprint Visual Scripting system
- Document and disseminate findings, techniques, and processes to both technical and non-technical team members
- Work closely with engineers, designers, and artists to understand and address challenges, and to drive the technical vision forward
Preferred Qualifications
- Proficiency in tools programming, particularly with Python or C++
- Experience with Adobe Suite (including Substance), especially from a tools development perspective
- Experience with Figma