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Lead Animator – Unpublished R&D Product

Lead Animator – Unpublished R&D Product

CompanyRiot Games
LocationLos Angeles, CA, USA
Salary$Not Provided – $Not Provided
TypeFull-Time
Degrees
Experience LevelSenior, Expert or higher

Requirements

  • 5+ years of professional experience working in animation for games
  • 3+ years of direct experience making hand-crafted action-combat
  • 3+ years of management experience in animation craft leadership
  • Sufficient development expertise in Unreal Engine to make tools and pipeline recommendations for game development pipelines.
  • Able to seamlessly integrate into and build upon a well-established animation vision and team with diverse levelling
  • Strong understanding of animation principles – timing, weight, and staging
  • Ability to plan, organize, and prioritize team work in the context of given timescales and quality requirements
  • Ability to work autonomously and able to take initiative with little supervision

Responsibilities

  • Management of the animation team including working with producers to maintain animation team scheduling, meeting weekly 1-1 with reports, facilitating animation reviews and sync-ups, and mentorship and guidance of the team through annual performance reviews
  • Provide crucial support around animation for gameplay systems on the product. This includes ensuring that animations integrate seamlessly with gameplay mechanics, enhancing the overall player experience
  • Animation production support including block-ins, previz, and final animation assets
  • Ensure that the animation team’s work adheres to quality standards, artistic direction, and product deadlines
  • Anticipate and recognize potential conflicts or production issues and provide recommended solutions
  • Motivate and develop team members through technical and artistic mentorship
  • Unreal technical animation support including troubleshooting and resolving any technical issues that arise within the Unreal Engine related to animation

Preferred Qualifications

  • Professional experience working with outsourcing studios for animation assets
  • The ability to talk to and collaborate with tangential disciplines as they relate to animation (Design, VFX, Tech Art, Audio, Engineering)
  • Strong gameplay animation implementation experience
  • Deep familiarity with the action-combat genre
  • Professional experience shipping at least one AAA game title