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Senior Facial Character TD
Company | PlayStation Global |
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Location | United States |
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Salary | $75 – $87 |
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Type | Full-Time |
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Degrees | |
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Experience Level | Senior |
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Requirements
- Expert-level experience with Maya.
- Experience sculpting details with ZBrush, Mudbox, or comparable; processing scan data with Wrap3 or comparable; with deformation transfer workflows.
- Preferred experience with machine-learning based solutions for facial scanning/authoring/solving (TensorFlow, PyTorch, etc); authoring plugins that aid in facial deformation transfer or solving (python or C++); and working with faces in realtime (Unity, Unreal or other).
- Strong understanding of state-of-the-art approaches to rigging photorealistic faces for film or games; of FACS, how it relates to facial anatomy, and ability to identify primary action units on sight; understands current approaches to facial performance capture & solving; of modern approaches to scanning including lightstage and 4D scanning.
- Expert understanding of facial skeletal and muscle anatomy.
Responsibilities
- Authors high quality photorealistic facial rigs based on FACS using blendshapes.
- Authors rigging systems to augment or support blendshape-based facial rigs.
- Authors or contributes to systems/workflows for integrating head and body rigs.
- Collaborates with Character Art, Animation, and Engineering teams to deliver the highest quality assets with animator/mocap friendly interfaces that run smoothly in engine.
- Contributes to tools for authoring and editing facial rigs (python/pyqt/pyside).
- Contributes to automated tools and workflows for runtime optimization.
- Contributes to tools for ingesting 3rd party facial rigs.
- Contributes to facial animation systems such as facial solvers and R&D (python/C++/Machine Learning).
- Sculpts FACS (from scratch if necessary) using deformers and/or sculpting tools.
- Processes and cleans 3D or 4D scan data from FACS sessions.
- Keeps up with state-of-the-art approaches to facial rigging for photorealistic characters in film and games.
- Has strong understanding of facial shape transfer techniques and ability to implement shape transfer pipelines.
- May be asked to direct actors through FACS during facial acquisitions.
- May ingest and integrate facial assets from 3rd parties.
- May be expected to maintain relationships and provide feedback to external vendors.
- Adheres to lawful and ethical business practices in support of a diverse team of artists.
Preferred Qualifications
- Preferred experience with machine-learning based solutions for facial scanning/authoring/solving (TensorFlow, PyTorch, etc); authoring plugins that aid in facial deformation transfer or solving (python or C++); and working with faces in realtime (Unity, Unreal or other).