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Senior Environment Artist

Senior Environment Artist

CompanyEpic Games
LocationMorrisville, NC, USA
Salary$Not Provided – $Not Provided
TypeFull-Time
DegreesBachelor’s
Experience LevelSenior

Requirements

  • An online portfolio of previous professional and personal work (please provide any needed passwords on your Resume)
  • Bachelor of Arts degree from an accredited University in the U.S., or its foreign equivalent in Game Art, Digital Arts, Interactive Media, or other related degree
  • At minimum, 5 years of professional experience in the video game industry building architecture and acting as a POI owner for shipped titles
  • At minimum, 3 shipped titles that exhibit AAA game-quality art
  • Excellent written and verbal English communication skills

Responsibilities

  • Utilizing UE5, bring game designs and concept art to life by creating new points of interest (POIs) for our BR Island; collaborating with a variety of stakeholders as an Environment Art Point of Contact
  • As an Environment Art Point of Contact, you will work closely with Leads and Production to ensure the high-quality delivery of work through tasking and prioritizing deliverables, driving creative conversation with level design, and maintaining clear and open lines of communication
  • Work in pre-production by contributing to ideation and building prototypes for both environmental sets and environmental gameplay needs; helping to ensure team success throughout the upcoming production cycle
  • Build and texture architectural and thematic sets that Level Design will use to dress the environments, acting as a main point of contact throughout the production cycle
  • Be an expert in 3D POI creation with DCC tools, such as 3DS Max, Maya, Blender, and ZBrush
  • Use your strong knowledge of baking and texturing with tools such as Marmoset, Substance Painter, and Designer, to develop architecture in a high-to-low poly baking process. This will involve utilizing tileable textures, trim sheets, unique unwraps, and displacement map creation
  • Bring your knowledge and understanding of performance restraints and your experience with developing across multiple platforms
  • Provide mentorship to other Environment Artists; making the team around you stronger through individual guidance, tutorials, documentation, and through leading by example as you maintain and raise Epic’s high-quality bar and timeliness

Preferred Qualifications

    No preferred qualifications provided.