Senior Art Engineer – Unity
Company | PeopleFun |
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Location | Washington, USA, Oregon, USA, California, USA, Texas, USA, Jackson Township, NJ, USA, Florida, USA, Nevada, USA, Georgia, USA, Concord, NH, USA, Minnesota, USA, Colorado, USA, Rhode Island, USA, Maryland, USA, Massachusetts, USA, Illinois, USA |
Salary | $110000 – $150000 |
Type | Full-Time |
Degrees | |
Experience Level | Senior |
Requirements
- 7+ years of professional experience as a Technical Artist, Animator or VFX artist in mobile gaming or related fields.
- 2+ years Unity scripting and tools experience
- Solid experience with what it takes to deliver high-quality visuals while following memory and performance targets.
- Proficient in artistic fundamentals, including composition, color theory, and lighting, specifically for mobile platforms
- High proficiency with the Unity editor and common asset features.
- Expert knowledge in setting up UI in Unity, particularly how the Canvas system works.
- Proficiency in real-time particle effects, code-based animation, and integration of UI assets and prefabs.
- Strong decision-making skills to balance artistic vision and technical execution, producing high-quality results efficiently.
- Experience across all production stages, from concept development to final implementation.
- Proficiency in Photoshop and familiarity with modern design tools like Figma and UI other standard layout tools.
- Solid understanding of art content creation, asset pipelines, and optimization for Unity mobile
- Excellent verbal and written communication skills
- Strong proficiency in shader development, visual effects, lighting, and rendering techniques.
- Possesses a deep understanding of optimizing art assets for mobile platforms, including memory management and performance profiling.
Responsibilities
- Collaborate with artists, engineers, and game designers to develop and implement art pipelines, shaders, tools, and workflows that support the creative vision of the game.
- Optimize art assets to ensure performance and memory efficiency across a variety of mobile devices.
- Create and implement shaders, particle effects, and lighting that enhance the visual quality of the game.
- Work closely with the art team to ensure that assets adhere to technical specifications and project constraints.
- Develop tools and scripts to improve the efficiency of the art and animation pipeline.
- Debug and troubleshoot visual issues in the game, finding creative solutions to technical limitations
- Work closely with Art Director and game artists to bridge the gap between art and engineering
- Conduct technical checks and troubleshoot animation and art integration issues with engineers.
- Research and oversee the implementation of rendering techniques such as particle systems, shaders, custom plugins, and scripts within Unity.
- Maintain and create documentation for technical, animation and VFX processes and standards.
- Stay updated with the latest tools, technologies, and techniques.
- Balance quality with efficiency under tight deadlines.
Preferred Qualifications
- Prior professional experience within casual mobile gaming, including a deep understanding of the visual style and player expectations.
- Familiarity with mobile graphics limitations and strategies for maximizing visual impact within those constraints.
- Applied knowledge of animation systems, procedural asset generation, and VFX pipelines.
- Familiarity with Spine